Star Wars Saga Edition vs Traveller
Compare Star Wars Saga Edition and Traveller side by side. See differences in complexity, dice, genre, cost, and more.
| Star Wars Saga Edition | Traveller | |
|---|---|---|
| Genre | Scifi | Scifi |
| Play Style | Licensed IP, Space Opera, Heroic, Cinematic, Character Building, Tactical | Sandbox, Simulation, Exploration, Deadly, Character Building, Faction Play |
| Core Mechanic | Roll d20 + modifiers against a target number or opposed defense score. Three static defense values (Reflex, Fortitude, Will) replace saving throws. Trained skills grant a flat +5 bonus. A five-step Condition Track applies cumulative penalties as characters take damage, replacing hit-point attrition with escalating impairment. Force Points and Destiny Points provide narrative and mechanical resources for critical moments. | Roll 2d6 + skill + modifier ≥ 8 to succeed. Character generation is a mini-game. |
| Dice | d20 | 2d6 |
| Complexity | Medium | Medium |
| Accessibility | Very Low | High |
| Runnability | High | Very High |
| License | Star Wars license (Wizards of the Coast, expired 2010) | Traveller Fair Use Policy |
| Cost | $$$ | $$ |
| Publisher | Wizards of the Coast | Mongoose Publishing |
| Year | 2007 | 2022 |
| Best For | Star Wars fans who want a d20-based system with deep character customization through talent trees, covering all film eras from the Old Republic through the New Jedi Order. | Hard sci-fi sandbox campaigns with trading, exploration, and realistic space travel. |
| Highlights | Talent trees let two characters of the same class play differently based on branch selection, Condition Track creates escalating combat tension without binary alive-or-dead states, covers all major Star Wars eras with era-specific content in supplements, streamlined skill list consolidates the d20 System's skill bloat | Comprehensive sci-fi toolkit, lifepath character creation, detailed trade/travel systems |
| Considerations | Out of print since 2010 with no official digital version available, secondary market prices are high for core and supplement books, later supplements introduced significant power creep, Force-using characters can overshadow non-Force users at higher levels | Lifepath character creation can produce unplayable results, subsystem rules are spread across multiple supplements, steep buy-in if using official sourcebooks |