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Star Wars Saga Edition vs Traveller

Compare Star Wars Saga Edition and Traveller side by side. See differences in complexity, dice, genre, cost, and more.

Star Wars Saga EditionTraveller
GenreScifiScifi
Play StyleLicensed IP, Space Opera, Heroic, Cinematic, Character Building, TacticalSandbox, Simulation, Exploration, Deadly, Character Building, Faction Play
Core MechanicRoll d20 + modifiers against a target number or opposed defense score. Three static defense values (Reflex, Fortitude, Will) replace saving throws. Trained skills grant a flat +5 bonus. A five-step Condition Track applies cumulative penalties as characters take damage, replacing hit-point attrition with escalating impairment. Force Points and Destiny Points provide narrative and mechanical resources for critical moments.Roll 2d6 + skill + modifier ≥ 8 to succeed. Character generation is a mini-game.
Diced202d6
ComplexityMediumMedium
AccessibilityVery LowHigh
RunnabilityHighVery High
LicenseStar Wars license (Wizards of the Coast, expired 2010)Traveller Fair Use Policy
Cost$$$$$
PublisherWizards of the CoastMongoose Publishing
Year20072022
Best ForStar Wars fans who want a d20-based system with deep character customization through talent trees, covering all film eras from the Old Republic through the New Jedi Order.Hard sci-fi sandbox campaigns with trading, exploration, and realistic space travel.
HighlightsTalent trees let two characters of the same class play differently based on branch selection, Condition Track creates escalating combat tension without binary alive-or-dead states, covers all major Star Wars eras with era-specific content in supplements, streamlined skill list consolidates the d20 System's skill bloatComprehensive sci-fi toolkit, lifepath character creation, detailed trade/travel systems
ConsiderationsOut of print since 2010 with no official digital version available, secondary market prices are high for core and supplement books, later supplements introduced significant power creep, Force-using characters can overshadow non-Force users at higher levelsLifepath character creation can produce unplayable results, subsystem rules are spread across multiple supplements, steep buy-in if using official sourcebooks