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Shadow of the Weird Wizard vs Warhammer Fantasy Roleplay

Compare Shadow of the Weird Wizard and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Shadow of the Weird WizardWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleHeroic, Beginner-Friendly, Fast Sessions, GM-Friendly, Character BuildingGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicRoll d20 + modifier vs. target number 10. Boons and banes (d6s) modify the roll. Luck replaces traditional experience, driving both advancement and dramatic moments.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced20d100
ComplexityLowMedium
AccessibilityHighMedium
CommunityLowMedium
LicenseWeird Wizard SRDNo open license
Cost$$$$$
PublisherSchwalb EntertainmentCubicle 7
Year20242018
Best ForGroups who want a lighter, heroic take on the Shadow of the Demon Lord engine with fast play and deep character options.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsStreamlined rules with few exceptions, novice/expert/master path system offers deep character combinations, Luck mechanic doubles as advancement and resource currencyDetailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsSetting tightly coupled to core rules, shares most mechanics with Shadow of the Demon LordTightly bound to the Old World setting, Success Level math can slow play, expensive supplement line