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Pathfinder vs Shadow of the Weird Wizard

Compare Pathfinder and Shadow of the Weird Wizard side by side. See differences in complexity, dice, genre, cost, and more.

PathfinderShadow of the Weird Wizard
GenreFantasyFantasy
Play StyleTactical, Crunchy, Character Building, High-Fantasy, Dungeon Crawl, Lore-HeavyHeroic, Beginner-Friendly, Fast Sessions, GM-Friendly, Character Building
Core MechanicRoll d20 + modifier against a DC. Four degrees of success: critical success (beat DC by 10+), success, failure, and critical failure (miss by 10+). Each turn grants three actions to spend freely on strikes, movement, spellcasting, or other activities. Multi-attack penalty (-5/-10) discourages repeated strikes and encourages tactical variety.Roll d20 + modifier vs. target number 10. Boons and banes (d6s) modify the roll. Luck replaces traditional experience, driving both advancement and dramatic moments.
Diced20d20
ComplexityHighLow
AccessibilityVery HighHigh
RunnabilityVery HighHigh
LicenseORCWeird Wizard SRD
CostFree (ORC)$$
PublisherPaizoSchwalb Entertainment
Year20232024
Best ForGroups who want deep character customization, tactical grid combat with meaningful turn-by-turn decisions, and a richly detailed fantasy setting with free rules.Groups who want a lighter, heroic take on the Shadow of the Demon Lord engine with fast play and deep character options.
HighlightsThe three-action economy gives every turn the same three actions to spend on strikes, movement, or spells, so each turn is a fresh tactical decision. Characters customize through ancestry, class, skill, and general feats gained at nearly every level, letting builds diverge sharply within a single class. Four degrees of success, set by beating or missing the DC by 10, turn each roll into a range of outcomes rather than a binary result.Streamlined rules with few exceptions, novice/expert/master path system offers deep character combinations, Luck mechanic doubles as advancement and resource currency
ConsiderationsNew players must learn the trait system, conditions, and four degrees of success before combat runs smoothly. Multi-attack penalty and numerous combat actions can slow turns for indecisive players. Character creation draws feats from ancestry, class, skill, and general pools at every level, making each build a slow step.Setting tightly coupled to core rules, shares most mechanics with Shadow of the Demon Lord