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Dungeons & Dragons vs Shadow of the Weird Wizard

Compare Dungeons & Dragons and Shadow of the Weird Wizard side by side. See differences in complexity, dice, genre, cost, and more.

Dungeons & DragonsShadow of the Weird Wizard
GenreFantasyFantasy
Play StyleTactical, Heroic, Character Building, High-Fantasy, Classic Fantasy, Vancian Casting, Ascending ACHeroic, Beginner-Friendly, Fast Sessions, GM-Friendly, Character Building
Core MechanicMake a D20 Test by rolling d20, adding relevant modifiers, and comparing the total to a target number. Ability checks, saving throws, and attack rolls use this procedure. Advantage and disadvantage use two d20s and keep the higher or lower result.Roll d20 + modifier vs. target number 10. Boons and banes (d6s) modify the roll. Luck replaces traditional experience, driving both advancement and dramatic moments.
Diced20d20
ComplexityMediumLow
AccessibilityVery HighHigh
RunnabilityVery HighHigh
LicenseCC BY 4.0 (SRD); core books proprietaryWeird Wizard SRD
CostFree$$
PublisherWizards of the CoastSchwalb Entertainment
Year20242024
Best ForGroups who want heroic fantasy with configurable tactical combat, broad character options, and campaigns that span multiple levels.Groups who want a lighter, heroic take on the Shadow of the Demon Lord engine with fast play and deep character options.
HighlightsAdvantage and disadvantage resolve common situational effects by selecting the higher or lower of two d20 rolls. Backgrounds, classes, subclasses, and feats distribute character choices across creation and advancement. Weapon Mastery gives qualifying weapon users distinct tactical effects without replacing the action economy.Streamlined rules with few exceptions, novice/expert/master path system offers deep character combinations, Luck mechanic doubles as advancement and resource currency
ConsiderationsSpell preparation, spell slots, class features, and conditions create several interacting resources for players to track. High-level characters combine many spells and features, increasing adjudication work for the DM. Bastions add a separate downtime procedure for campaigns that use the stronghold rules.Setting tightly coupled to core rules, shares most mechanics with Shadow of the Demon Lord