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Risus vs Savage Worlds

Compare Risus and Savage Worlds side by side. See differences in complexity, dice, genre, cost, and more.

RisusSavage Worlds
GenreUniversalUniversal
Play StyleRules-Light, One-Shot Friendly, Beginner-Friendly, Comedy, Low-Prep, Narrative, Fiction-First, Freeform Magic, Tag-BasedCinematic, Fast-Paced, Tactical, Pulp Action, Combat-Heavy, Heroic, Miniatures
Core MechanicCharacters are defined by Clichés rated in d6s (e.g., Viking (4), Hacker (3)). Roll your Cliché dice vs. a target number or in opposed rolls where the low roller loses a die.Roll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4.
Diced6 dice poold4–d12
ComplexityVery LowMedium
AccessibilityVery HighMedium
CommunityMediumMedium
LicenseFree (non-commercial)Savage Worlds Adventurer's Guild
CostFree$$
PublisherBig Dice GamesPinnacle Entertainment
Year20212018
Best ForPick-up games, emergency one-shots, comedy campaigns, or anytime you need a complete RPG in four pages that handles any genre.Fast-paced pulp action across any genre. Great for large groups and mass combat.
HighlightsFits on four pages, broadly universal, character creation takes minutes, decades of community support, completely freeFast resolution, genre-flexible, handles large groups well
ConsiderationsCliché-based resolution can feel one-note over multiple sessions, limited advancement rules, team combat heavily favors larger groups, creating a strong incentive to always combine dice, comedy tone permeates all mechanical languageExploding dice can produce extreme variance in outcomes, setting books vary in depth — some provide minimal mechanical content beyond a genre frame