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Fate Core vs Risus

Compare Fate Core and Risus side by side. See differences in complexity, dice, genre, cost, and more.

Fate CoreRisus
GenreUniversalUniversal
TagsNarrative, Rules-Light, Tag-Based, Freeform Magic, Social Combat, Improvisation, CC-Licensed RulesRules-Light, One-Shot Friendly, Beginner-Friendly, Comedy, Low-Prep, Narrative, Fiction-First, Freeform Magic, Tag-Based
Core MechanicRoll 4 Fudge dice + skill vs. difficulty. Spend/earn Fate points to invoke aspects.Characters are defined by Clichés rated in d6s (e.g., Viking (4), Hacker (3)). Roll your Cliché dice vs. a target number or in opposed rolls where the low roller loses a die.
Dice4dF (Fudge dice)d6 dice pool
ComplexityLowVery Low
AccessibilityVery HighVery High
RunnabilityVery HighMedium
LicenseCC BY 3.0Free (non-commercial)
Third-Party PublishingNot yet researchedNot yet researched
CostFreeFree
PublisherEvil Hat ProductionsBig Dice Games
Year20132021
LanguagesEnglish, French, German, Spanish, PortugueseEnglish
Best ForNarrative-focused groups who want to tell collaborative stories in any genre with minimal rules.Pick-up games, emergency one-shots, comedy campaigns, or anytime you need a complete RPG in four pages that handles any genre.
HighlightsGenre-agnostic, encourages narrative play, free rulesFits on four pages, broadly universal, character creation takes minutes, completely free
ConsiderationsThe aspect economy demands constant creative input that can exhaust players. Character differentiation can blur with freeform aspects. The game requires system mastery from the GM to run smoothly.Cliché-based resolution can feel one-note over multiple sessions, limited advancement rules, team combat heavily favors larger groups, creating a strong incentive to always combine dice, comedy tone permeates all mechanical language