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Fate Core vs Risus

Compare Fate Core and Risus side by side. See differences in complexity, dice, genre, cost, and more.

Fate CoreRisus
GenreUniversalUniversal
TagsNarrative, Fiction-First, Character-Driven, Collaborative, Tag-Based, Toolkit, Worldbuilding, Rules-Light, Social Combat, Strong GM SupportRules-Light, One-Shot Friendly, Beginner-Friendly, Comedy, Low-Prep, Narrative, Fiction-First, Freeform Magic, Tag-Based
Core MechanicRoll four Fate dice and add a skill rating to compare with the opposition. Spend Fate points to invoke a relevant aspect for +2 or a reroll. Accept an aspect-based complication to gain a Fate point.Characters are defined by Clichés rated in d6s (e.g., Viking (4), Hacker (3)). Roll your Cliché dice vs. a target number or in opposed rolls where the low roller loses a die.
Dice4dFd6 dice pool
ComplexityLowVery Low
AccessibilityVery HighVery High
RunnabilityVery HighMedium
LicenseCC BY 3.0 (SRD)Free (non-commercial)
Third-Party PublishingCommercial publishing allowed — Open licenseNot yet researched
Summary only, not legal advice. Check current terms before publishing.
CostFreeFree
PublisherEvil Hat ProductionsBig Dice Games
Year20132021
LanguagesEnglish, French, German, Spanish, Portuguese, ItalianEnglish
Best ForGroups who want to build their own setting and follow capable heroes through personal complications and dramatic conflicts.Pick-up games, emergency one-shots, comedy campaigns, or anytime you need a complete RPG in four pages that handles any genre.
HighlightsCompels turn character weaknesses into story complications that earn Fate points. Creating advantages gives allies free aspect invocations to combine for decisive actions. Conceding a conflict preserves some control over defeat and earns Fate points for later scenes.Fits on four pages, broadly universal, character creation takes minutes, completely free
ConsiderationsAspect use depends on agreement about which fictional details apply. Full character and setting creation can take an entire session. Magic and other extras require group decisions about permissions and costs.Cliché-based resolution can feel one-note over multiple sessions, limited advancement rules, team combat heavily favors larger groups, creating a strong incentive to always combine dice, comedy tone permeates all mechanical language