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GURPS vs Risus

Compare GURPS and Risus side by side. See differences in complexity, dice, genre, cost, and more.

GURPSRisus
GenreUniversalUniversal
Play StyleCrunchy, Simulation, Sandbox, Character Building, Tactical, Realistic, Grid-BasedRules-Light, One-Shot Friendly, Beginner-Friendly, Comedy, Low-Prep, Narrative, Fiction-First, Freeform Magic, Tag-Based
Core MechanicRoll 3d6 under target number. Advantage/disadvantage system via character traits.Characters are defined by Clichés rated in d6s (e.g., Viking (4), Hacker (3)). Roll your Cliché dice vs. a target number or in opposed rolls where the low roller loses a die.
Dice3d6d6 dice pool
ComplexityVery HighVery Low
AccessibilityHighVery High
CommunityMediumMedium
LicenseSJ Games Online PolicyFree (non-commercial)
CostFree (Lite) / $$$Free
PublisherSteve Jackson GamesBig Dice Games
Year20042021
Best ForGroups who want a single system for every genre with granular simulation and deep customization.Pick-up games, emergency one-shots, comedy campaigns, or anytime you need a complete RPG in four pages that handles any genre.
HighlightsHighly customizable point-buy system, simulation-focused, one system for any genreFits on four pages, broadly universal, character creation takes minutes, decades of community support, completely free
ConsiderationsCharacter creation requires significant point-budget planning, combat rules are granular with many modifiers to track, full system spans two 576-page core books plus supplements, GM prep is substantial for campaigns using multiple sourcebooksCliché-based resolution can feel one-note over multiple sessions, limited advancement rules, team combat heavily favors larger groups, creating a strong incentive to always combine dice, comedy tone permeates all mechanical language