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GURPS vs Risus

Compare GURPS and Risus side by side. See differences in complexity, dice, genre, cost, and more.

GURPSRisus
GenreUniversalUniversal
TagsCrunchy, Simulation, Character Building, Classless, Skill-Based, Modular, Toolkit, Tactical, Grid-Based, Strong GM SupportRules-Light, One-Shot Friendly, Beginner-Friendly, Comedy, Low-Prep, Narrative, Fiction-First, Freeform Magic, Tag-Based
Core MechanicRoll 3d6 at or below a modified attribute or skill to succeed. Quick contests compare margins of success or failure.Characters are defined by Clichés rated in d6s (e.g., Viking (4), Hacker (3)). Roll your Cliché dice vs. a target number or in opposed rolls where the low roller loses a die.
Dice3d6d6 dice pool
ComplexityVery HighVery Low
AccessibilityHighVery High
RunnabilityVery HighMedium
LicenseSJ Games Online PolicyFree (non-commercial)
Third-Party PublishingNoncommercial only — SJ Games Online PolicyNot yet researched
Summary only, not legal advice. Check current terms before publishing.
Cost$$Free
PublisherSteve Jackson GamesBig Dice Games
Year20042021
LanguagesEnglish, Japanese, Korean, PortugueseEnglish
Best ForGroups who want detailed character customization and consistent simulation across different genres.Pick-up games, emergency one-shots, comedy campaigns, or anytime you need a complete RPG in four pages that handles any genre.
HighlightsPoint budgets let players build characters around chosen strengths and limitations. Optional rules let the GM tune the level of detail for a campaign. Maneuver choices give combatants trade-offs between attacking, moving and defending.Fits on four pages, broadly universal, character creation takes minutes, completely free
ConsiderationsSelecting and modifying character traits takes time during character creation. Detailed combat can require several rolls to resolve one attack. The GM must establish which abilities and optional rules fit the campaign.Cliché-based resolution can feel one-note over multiple sessions, limited advancement rules, team combat heavily favors larger groups, creating a strong incentive to always combine dice, comedy tone permeates all mechanical language