TTRPG Wiki

Compare tabletop RPG systems to find your next game

Red Markets vs Vampire: The Masquerade

Compare Red Markets and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

Red MarketsVampire: The Masquerade
GenreHorror, Post-ApocalypticHorror, Modern
Play StyleHorror, Gritty, Resource Management, Roleplay-Heavy, Character-DrivenSocial Intrigue, Faction Play, Urban Fantasy, Corruption, Drama, Investigation, Lore-Heavy
Core MechanicRoll 2d10: one black (skill), one red (threat). Black higher than red means success; doubles are critical results. Characters track economic resources via Bounty (currency), gear with limited charges and upkeep costs, and a negotiation system using a Sway Tracker. Humanity erodes through Trauma, Stress, and Detachment tracks.Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool: their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat.
Dice2d10d10 dice pool
ComplexityMediumMedium
AccessibilityHighHigh
RunnabilityLowVery High
LicenseProprietaryProprietary
Cost$$$$
PublisherHebanon GamesRenegade Game Studios
Year20172018
Best ForGroups who want a zombie RPG that's really about economic survival: negotiating contracts, managing resources, and deciding what you're willing to sacrifice to keep your dependents alive.Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity.
HighlightsEconomic focus makes every job feel high-stakes, negotiation mechanics add tension before combat even starts, humanity/trauma system creates character arcs, zombie threat serves a story about capitalism and survivalHunger system mechanically integrates the vampire's predatory nature into every dice roll. Clan membership and sect politics structure who a character allies with and opposes, giving the social game mechanical weight. Humanity and Stains system tracks moral erosion with narrative consequences.
ConsiderationsHeavy bookkeeping with multiple resource tracks, relentlessly bleak tone, steep learning curve for the Profit system, limited availability of the full rulebookHunger dice inject swingy results at the worst moments, since a Bestial Failure can surface on a critical roll. Play leans heavily on social and political maneuvering, so groups expecting frequent combat will find that side of the system thin. Choosing a clan and predator type at creation assumes setting knowledge the player may not have yet.