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Quickstart Guide
Post-apocalyptic zombie economics: the dead are everywhere, but rent is still due
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Best For

Groups who want a zombie RPG that's really about economic survival: negotiating contracts, managing resources, and deciding what you're willing to sacrifice to keep your dependents alive.

Core Mechanic

Roll 2d10: one black (skill), one red (threat). Black higher than red means success; doubles are critical results. Characters track economic resources via Bounty (currency), gear with limited charges and upkeep costs, and a negotiation system using a Sway Tracker. Humanity erodes through Trauma, Stress, and Detachment tracks.

Dice2d10
System FamilyStandalone
PublisherHebanon Games
Year2017
ComplexityHow much there is to learn
Medium

The core rolls a black skill die against a red threat die, with the higher winning. The defining layer is economics, where Bounty, gear upkeep, and a negotiation system make money the real enemy. That Profit system is the steep part to learn.

AvailabilityHow you get the rules
  • Free to tryQuickstartA free starter you can actually play
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it

Not listed

We have not listed this book's reference tools. Very short games are read straight from the page, so there is nothing to look up, and some older entries have not been checked yet.

Highlights

Economic focus makes every job feel high-stakes, negotiation mechanics add tension before combat even starts, humanity/trauma system creates character arcs, zombie threat serves a story about capitalism and survival

Considerations

Heavy bookkeeping with multiple resource tracks, relentlessly bleak tone, steep learning curve for the Profit system, limited availability of the full rulebook

Rules license Proprietary

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