TTRPG Wiki

Compare tabletop RPG systems to find your next game

Delta Green vs Red Markets

Compare Delta Green and Red Markets side by side. See differences in complexity, dice, genre, and more.

Delta GreenRed Markets
GenreHorror, ModernHorror, Post-Apocalyptic
TagsInvestigation, Mission-Based, Character-Driven, Deadly, Fear & Stress Mechanics, Skill-Based, Espionage, Gritty, Weird, Strong GM SupportFear & Stress Mechanics, Gritty, Resource Management, Roleplay-Heavy, Character-Driven
Core MechanicRoll d100 at or below a skill percentage or a statistic multiplied by five. Successful doubles and 01 are critical successes; failed doubles and 100 are fumbles. In opposed tests, a critical beats an ordinary success, then the higher successful roll wins.Roll 2d10: one black (skill), one red (threat). Black higher than red means success; doubles are critical results. Characters track economic resources via Bounty (currency), gear with limited charges and upkeep costs, and a negotiation system using a Sway Tracker. Humanity erodes through Trauma, Stress, and Detachment tracks.
Diced1002d10
ComplexityMediumMedium
AvailabilityFree quickstartFree quickstart
Runnability5 of 5 book toolsBook tools not listed
LicenseAll Rights ReservedProprietary
Third-Party PublishingNoncommercial only — Publisher fan-content guidelinesNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherArc Dream PublishingHebanon Games
Year20162017
LanguagesEnglish, French, German, Polish, SpanishEnglish
Best ForGroups who want modern investigative horror built around dangerous assignments and the relationships agents sacrifice to keep their work secret.Groups who want a zombie RPG that's really about economic survival: negotiating contracts, managing resources, and deciding what you're willing to sacrifice to keep your dependents alive.
HighlightsExpertise can reveal clues without a roll when agents have time to investigate. Bonds let agents reduce sanity loss by damaging relationships they depend on. The core pair provides threat-building procedures and a complete operation with pacing tools and several possible outcomes.Economic focus makes every job feel high-stakes, negotiation mechanics add tension before combat even starts, humanity/trauma system creates character arcs, zombie threat serves a story about capitalism and survival
ConsiderationsCombat can kill an agent abruptly or leave permanent injuries. Sanity loss can force behavior outside the player’s control. Handlers must prepare the mystery and judge what evidence the agents can uncover.Heavy bookkeeping with multiple resource tracks, relentlessly bleak tone, steep learning curve for the Profit system, limited availability of the full rulebook