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Red Markets vs Shadow of the Demon Lord

Compare Red Markets and Shadow of the Demon Lord side by side. See differences in complexity, dice, genre, cost, and more.

Red MarketsShadow of the Demon Lord
GenreHorror, Post-ApocalypticFantasy, Horror
Play StyleHorror, Gritty, Resource Management, Roleplay-Heavy, Character-DrivenDark Fantasy, Grimdark, Fast Sessions, Beginner-Friendly, GM-Friendly
Core MechanicRoll 2d10 — one black (skill), one red (threat). Black higher than red means success; doubles are critical results. Characters track economic resources via Bounty (currency), gear with limited charges and upkeep costs, and a negotiation system using a Sway Tracker. Humanity erodes through Trauma, Stress, and Detachment tracks.Roll d20 + modifier vs. target number 10. Boons and banes (d6s) add or subtract from the roll, canceling each other out.
Dice2d10d20
ComplexityMediumLow
AccessibilityLowHigh
CommunityLowMedium
LicenseProprietaryForbidden Rules SRD
Cost$$$$
PublisherHebanon GamesSchwalb Entertainment
Year20172015
Best ForGroups who want a zombie RPG that's really about economic survival — negotiating contracts, managing resources, and deciding what you're willing to sacrifice to keep your dependents alive.Groups who want fast, dark fantasy with streamlined d20 mechanics and a sense of impending doom.
HighlightsEconomic focus makes every job feel high-stakes, negotiation mechanics add tension before combat even starts, humanity/trauma system creates character arcs, zombie threat serves a story about capitalism and survivalFast character creation, quick sessions, single boon/bane mechanic replaces most modifiers, 11 levels keep campaigns short
ConsiderationsHeavy bookkeeping with multiple resource tracks, relentlessly bleak tone, steep learning curve for the Profit system, limited availability of the full rulebookDark horror tone limits genre range, setting tightly coupled to core rules