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Night's Black Agents vs Superpowered

Compare Night's Black Agents and Superpowered side by side. See differences in complexity, dice, genre, cost, and more.

Night's Black AgentsSuperpowered
GenreHorror, ModernModern, Superhero
Play StyleInvestigation, Espionage, Character-Driven, GrittyRules-Light, Superhero, Beginner-Friendly, Fast-Paced, Theater of the Mind, Character-Driven
Core MechanicGUMSHOE engine. Investigative abilities auto-succeed: if you have the skill and there's a clue, you find it. General abilities (combat, athletics) roll 1d6 + spent points vs. difficulty 4. Point pools refresh between sessions, creating resource-management tension. Four play modes (Burn, Dust, Mirror, Stakes) tune mechanics to your preferred espionage tone.Roll 2d6 + skill level vs. a difficulty number (4+ easy to 10+ formidable). Characters have 7 broad skills, Endurance (stamina), and Lifeblood (health). Superpowers are defined by a Power source (from 36 options like Fire, Cosmic, or Speed) that grants themed Abilities. Weaknesses grant bonus Abilities. D66 tables generate random powers and origins.
Diced62d6
ComplexityMediumVery Low
AccessibilityMediumMedium
RunnabilityHighHigh
LicenseGUMSHOE SRD (CC BY 3.0 / OGL)OGL 1.0a
Cost$$$
PublisherPelgrane PressStellagama Publishing
Year20122020
Best ForGroups who want spy-thriller action fused with supernatural horror: burned agents unraveling a vampire conspiracy through investigation, chases, and tradecraft.Quick superhero campaigns with a simple 2d6 engine: build any hero from 36 power sources, take a weakness, and leap into four-color action without heavy rules.
HighlightsInvestigation never stalls: clues flow automatically, Conspyramid campaign structure is a well-designed GM tool, four tonal modes let you dial in the spy genre you want, highly modular vampire creation system, works stripped of vampires for pure espionageSimple 2d6 rules, 36 diverse power sources with unique ability lists, quick character creation, OGL-compatible with Cepheus Engine material, includes heroes, villains, and creatures ready to play
ConsiderationsNPC combat math can feel unbalanced against PCs, multiple point pools to track can bottleneck play, narrow genre focus limits reuse, requires significant GM prep for conspiracy networksVery niche, limited advancement system, superhero genre only, lacks the depth of crunchier supers games