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Call of Cthulhu vs Superpowered

Compare Call of Cthulhu and Superpowered side by side. See differences in complexity, dice, genre, cost, and more.

Call of CthulhuSuperpowered
GenreHorror, ModernModern, Superhero
Play StyleInvestigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-BasedRules-Light, Superhero, Beginner-Friendly, Fast-Paced, Theater of the Mind, Character-Driven
Core MechanicRoll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk.Roll 2d6 + skill level vs. a difficulty number (4+ easy to 10+ formidable). Characters have 7 broad skills, Endurance (stamina), and Lifeblood (health). Superpowers are defined by a Power source (from 36 options like Fire, Cosmic, or Speed) that grants themed Abilities. Weaknesses grant bonus Abilities. D66 tables generate random powers and origins.
Diced1002d6
ComplexityMediumVery Low
AccessibilityHighMedium
RunnabilityVery HighHigh
LicenseChaosium Fan Material PolicyOGL 1.0a
Cost$$$
PublisherChaosiumStellagama Publishing
Year20142020
Best ForInvestigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots.Quick superhero campaigns with a simple 2d6 engine: build any hero from 36 power sources, take a weakness, and leap into four-color action without heavy rules.
HighlightsTracking Sanity as a depletable score ties mental erosion to the fiction, so confronting cosmic horror mechanically wears characters down. The percentile skills resolve on a d100 roll-under, with Hard and Extreme bands at half and one-fifth of the rating. Bouts of Madness convert failed Sanity checks into temporary phobias, manias, or loss of character control.Simple 2d6 rules, 36 diverse power sources with unique ability lists, quick character creation, OGL-compatible with Cepheus Engine material, includes heroes, villains, and creatures ready to play
ConsiderationsThe chase rules add a detailed positioning subsystem whose complexity outweighs how often it sees use. Character creation allocates points across a long list of skills, a slow first step for new players. In long campaigns the sanity spiral can strip a character of player control as madness accumulates.Very niche, limited advancement system, superhero genre only, lacks the depth of crunchier supers games