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Superpowered vs Vampire: The Masquerade

Compare Superpowered and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

SuperpoweredVampire: The Masquerade
GenreModern, SuperheroHorror, Modern
Play StyleRules-Light, Superhero, Beginner-Friendly, Fast-Paced, Theater of the Mind, Character-DrivenSocial Intrigue, Faction Play, Urban Fantasy, Corruption, Drama, Investigation, Lore-Heavy
Core MechanicRoll 2d6 + skill level vs. a difficulty number (4+ easy to 10+ formidable). Characters have 7 broad skills, Endurance (stamina), and Lifeblood (health). Superpowers are defined by a Power source (from 36 options like Fire, Cosmic, or Speed) that grants themed Abilities. Weaknesses grant bonus Abilities. D66 tables generate random powers and origins.Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool: their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat.
Dice2d6d10 dice pool
ComplexityVery LowMedium
AccessibilityMediumHigh
RunnabilityHighVery High
LicenseOGL 1.0aProprietary
Cost$$$
PublisherStellagama PublishingRenegade Game Studios
Year20202018
Best ForQuick superhero campaigns with a simple 2d6 engine: build any hero from 36 power sources, take a weakness, and leap into four-color action without heavy rules.Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity.
HighlightsSimple 2d6 rules, 36 diverse power sources with unique ability lists, quick character creation, OGL-compatible with Cepheus Engine material, includes heroes, villains, and creatures ready to playHunger system mechanically integrates the vampire's predatory nature into every dice roll. Clan membership and sect politics structure who a character allies with and opposes, giving the social game mechanical weight. Humanity and Stains system tracks moral erosion with narrative consequences.
ConsiderationsVery niche, limited advancement system, superhero genre only, lacks the depth of crunchier supers gamesHunger dice inject swingy results at the worst moments, since a Bestial Failure can surface on a critical roll. Play leans heavily on social and political maneuvering, so groups expecting frequent combat will find that side of the system thin. Choosing a clan and predator type at creation assumes setting knowledge the player may not have yet.