Mythic Bastionland vs Warhammer Fantasy Roleplay
Compare Mythic Bastionland and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Mythic Bastionland | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Rules-Light, Hexcrawl, Exploration, Attacks Always Hit, Domain Management, Sandbox, Atmospheric | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | Attacks always hit — roll weapon damage directly with simultaneous combat. Guard absorbs damage before Virtues (Vigour, Clarity, Spirit). Gambits trigger on 4+ damage rolls for special maneuvers. Omen tables guide myth discovery across hexcrawl exploration. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d6–d10 | d100 |
| Complexity | Low | Medium |
| Accessibility | High | Medium |
| Community | Low | Medium |
| License | Proprietary | No open license |
| Cost | $$ | $$$ |
| Publisher | Bastionland Press | Cubicle 7 |
| Year | 2025 | 2018 |
| Best For | Arthurian-style campaigns of knights seeking glory, ruling domains, and hunting strange mythological creatures across a wild realm. Great for groups who want structured hexcrawl play with emergent storytelling. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Simultaneous combat system, detailed hexcrawl and myth-hunting framework, award-winning layout and art (2025 Ennie Gold), domain management adds campaign depth | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | Combat has more procedural steps than it first appears, omen system can feel prescriptive, Arthurian tone limits flexibility, setting context buried deep in the book | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |