Dungeons & Dragons vs Mythic Bastionland
Compare Dungeons & Dragons and Mythic Bastionland side by side. See differences in complexity, dice, genre, cost, and more.
| Dungeons & Dragons | Mythic Bastionland | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Tactical, Heroic, Character Building, High-Fantasy, Classic Fantasy, Vancian Casting, Ascending AC | Rules-Light, Hexcrawl, Exploration, Attacks Always Hit, Domain Management, Sandbox, Atmospheric |
| Core Mechanic | Make a D20 Test by rolling d20, adding relevant modifiers, and comparing the total to a target number. Ability checks, saving throws, and attack rolls use this procedure. Advantage and disadvantage use two d20s and keep the higher or lower result. | Attacks always hit: roll weapon damage directly with simultaneous combat. Guard absorbs damage before Virtues (Vigour, Clarity, Spirit). Gambits trigger on 4+ damage rolls for special maneuvers. Omen tables guide myth discovery across hexcrawl exploration. |
| Dice | d20 | d6–d10 |
| Complexity | Medium | Low |
| Accessibility | Very High | Very High |
| Runnability | Very High | High |
| License | CC BY 4.0 (SRD); core books proprietary | Proprietary |
| Third-Party Publishing | Commercial publishing allowed — Open license | Not yet researched |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | Free | Free |
| Publisher | Wizards of the Coast | Bastionland Press |
| Year | 2024 | 2025 |
| Languages | English, French, Italian, German, Spanish | English |
| Best For | Groups who want heroic fantasy with configurable tactical combat, broad character options, and campaigns that span multiple levels. | Arthurian-style campaigns of knights seeking glory, ruling domains, and hunting strange mythological creatures across a wild realm. Great for groups who want structured hexcrawl play with emergent storytelling. |
| Highlights | Advantage and disadvantage resolve common situational effects by selecting the higher or lower of two d20 rolls. Backgrounds, classes, subclasses, and feats distribute character choices across creation and advancement. Weapon Mastery gives qualifying weapon users distinct tactical effects without replacing the action economy. | Simultaneous combat system, detailed hexcrawl and myth-hunting framework, award-winning layout and art (2025 Ennie Gold), domain management adds campaign depth |
| Considerations | Spell preparation, spell slots, class features, and conditions create several interacting resources for players to track. High-level characters combine many spells and features, increasing adjudication work for the DM. Bastions add a separate downtime procedure for campaigns that use the stronghold rules. | Combat has more procedural steps than it first appears, omen system can feel prescriptive, Arthurian tone limits flexibility, setting context buried deep in the book |