Mythic Bastionland vs Pathfinder
Compare Mythic Bastionland and Pathfinder side by side. See differences in complexity, dice, genre, cost, and more.
| Mythic Bastionland | Pathfinder | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Rules-Light, Hexcrawl, Exploration, Attacks Always Hit, Domain Management, Sandbox, Atmospheric | Tactical, Crunchy, Combat-Heavy, Character Building, Dungeon Crawl, High-Fantasy, Grid-Based, Heroic, Ascending AC, Exploration, Classic Fantasy, Lore-Heavy |
| Core Mechanic | Attacks always hit — roll weapon damage directly with simultaneous combat. Guard absorbs damage before Virtues (Vigour, Clarity, Spirit). Gambits trigger on 4+ damage rolls for special maneuvers. Omen tables guide myth discovery across hexcrawl exploration. | Roll d20 + modifier against a DC. Four degrees of success: critical success (beat DC by 10+), success, failure, and critical failure (miss by 10+). Each turn grants three actions to spend freely on strikes, movement, spellcasting, or other activities. Multi-attack penalty (-5/-10) discourages repeated strikes and encourages tactical variety. |
| Dice | d6–d10 | d20 |
| Complexity | Low | High |
| Accessibility | High | Very High |
| Community | Low | Very High |
| License | Proprietary | ORC |
| Cost | $$ | Free (ORC) |
| Publisher | Bastionland Press | Paizo |
| Year | 2025 | 2023 |
| Best For | Arthurian-style campaigns of knights seeking glory, ruling domains, and hunting strange mythological creatures across a wild realm. Great for groups who want structured hexcrawl play with emergent storytelling. | Groups who want deep character customization, tactical grid combat with meaningful turn-by-turn decisions, and a richly detailed fantasy setting with free rules. |
| Highlights | Simultaneous combat system, detailed hexcrawl and myth-hunting framework, award-winning layout and art (2025 Ennie Gold), domain management adds campaign depth | Complete rules available free on Archives of Nethys. Three-action economy gives every turn meaningful tactical decisions. Character customization through ancestry feats, class feats, skill feats, and general feats at every level. Four degrees of success on every roll add granularity to outcomes. |
| Considerations | Combat has more procedural steps than it first appears, omen system can feel prescriptive, Arthurian tone limits flexibility, setting context buried deep in the book | New players must learn the trait system, conditions, and four degrees of success before combat runs smoothly. Multi-attack penalty and numerous combat actions can slow turns for indecisive players. Character creation requires selecting feats from multiple categories at every level, which can overwhelm new players. |