TTRPG Wiki

Compare tabletop RPG systems to find your next game

Lancer vs Scum and Villainy

Compare Lancer and Scum and Villainy side by side. See differences in complexity, dice, genre, cost, and more.

LancerScum and Villainy
GenreScifiScifi
Play StyleTactical, Mecha, Grid-Based, Character Building, Combat-Heavy, Heroic, CrunchyNarrative, Heist, Faction Play, Low-Prep, Roleplay-Heavy, Exploration, Atmospheric
Core MechanicNarrative scenes use d20 roll-over (10+ succeeds), with backgrounds granting advantage and triggers adding flat bonuses. Mech combat is grid-based and tactical — no initiative, players and NPCs alternate turns. Pilots progress through License Levels (LL0–LL12), unlocking new chassis, weapons, and systems across five manufacturers with 30+ mech frames.Forged in the Dark. Roll d6 dice pool, read highest: 6 = full success, 4–5 = partial success, 1–3 = bad outcome. Position (controlled/risky/desperate) sets stakes. Flashbacks replace planning. Progress clocks track complex obstacles.
Diced20 + d6d6 dice pool
ComplexityHighMedium
AccessibilityHighMedium
CommunityMediumMedium
LicenseLancer Third Party LicenseForged in the Dark
CostFree (PDF) / $$$$
PublisherMassif PressEvil Hat Productions / Off Guard Games
Year20192018
Best ForGroups who want deep tactical mech combat with meaningful customization layered on top of accessible narrative play — giant robot enthusiasts seeking a modern alternative to BattleTech.Groups who want Firefly/Star Wars-style spaceship crew adventures with Blades in the Dark's fiction-first mechanics.
HighlightsFree core PDF, extensive mech customization with 30+ frames, clean split between rules-light narrative and crunchy tactical combat, Comp/Con companion app is well-integrated, active communityFlashbacks eliminate tedious planning, ship playbooks level up alongside characters, detailed faction system, low GM prep
ConsiderationsMech combat dominates — narrative half feels thin by comparison, steep learning curve from sheer volume of mech options, genre-locked to sci-fi mech fiction, requires grid/VTT for combatTightly tied to its specific setting, ship playbook progression can overshadow individual characters, faction system requires significant GM prep between sessions