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Mothership vs Scum and Villainy

Compare Mothership and Scum and Villainy side by side. See differences in complexity, dice, genre, cost, and more.

MothershipScum and Villainy
GenreScifi, HorrorScifi
Play StyleRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-PacedNarrative, Heist, Faction Play, Low-Prep, Roleplay-Heavy, Exploration, Atmospheric
Core MechanicRoll d100 under stat/skill. Stress and panic mechanics escalate tension.Forged in the Dark. Roll d6 dice pool, read highest: 6 = full success, 4–5 = partial success, 1–3 = bad outcome. Position (controlled/risky/desperate) sets stakes. Flashbacks replace planning. Progress clocks track complex obstacles.
Diced100d6 dice pool
ComplexityLowMedium
AccessibilityHighMedium
CommunityMediumMedium
License3rd Party LicenseForged in the Dark
Cost$$$
PublisherTuesday Knight GamesEvil Hat Productions / Off Guard Games
Year20222018
Best ForTerrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.Groups who want Firefly/Star Wars-style spaceship crew adventures with Blades in the Dark's fiction-first mechanics.
HighlightsRules-light, well-regarded module library, panic system creates mechanical tensionFlashbacks eliminate tedious planning, ship playbooks level up alongside characters, detailed faction system, low GM prep
ConsiderationsPanic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended playTightly tied to its specific setting, ship playbook progression can overshadow individual characters, faction system requires significant GM prep between sessions