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Scum and Villainy

Core
Space scoundrels flying jobs under the iron fist of a galactic hegemony
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scifi
NarrativeHeistFaction PlayLow-PrepRoleplay-HeavyExplorationAtmospheric
Languages: English
Diced6 dice pool
System FamilyFitD
Cost$$
LicenseForged in the Dark
PublisherEvil Hat Productions / Off Guard Games
Year2018
Complexity Medium
Accessibility Medium
Community Medium

Core Mechanic

Forged in the Dark. Roll d6 dice pool, read highest: 6 = full success, 4–5 = partial success, 1–3 = bad outcome. Position (controlled/risky/desperate) sets stakes. Flashbacks replace planning. Progress clocks track complex obstacles.

Best For

Groups who want Firefly/Star Wars-style spaceship crew adventures with Blades in the Dark's fiction-first mechanics.

Highlights

Flashbacks eliminate tedious planning, ship playbooks level up alongside characters, detailed faction system, low GM prep

Considerations

Tightly tied to its specific setting, ship playbook progression can overshadow individual characters, faction system requires significant GM prep between sessions