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Coriolis: The Third Horizon vs Scum and Villainy

Compare Coriolis: The Third Horizon and Scum and Villainy side by side. See differences in complexity, dice, genre, and more.

Coriolis: The Third HorizonScum and Villainy
GenreSci-FiSci-Fi
TagsExploration, Atmospheric, Character-Driven, Faction Play, Ship-Based, Investigation, CinematicNarrative, Heist, Faction Play, Low-Prep, Roleplay-Heavy, Exploration, Atmospheric
Core MechanicRoll a d6 dice pool (attribute + skill + gear). Each 6 is a success. Pray to the Icons to reroll all non-successes, but doing so gives the GM a Darkness Point to spend on complications, NPC boosts, or cosmic threats.Forged in the Dark. Roll d6 dice pool, read highest: 6 = full success, 4–5 = partial success, 1–3 = bad outcome. Position (controlled/risky/desperate) sets stakes. Flashbacks replace planning. Progress clocks track complex obstacles.
Diced6 dice poold6 dice pool
ComplexityMediumMedium
AvailabilityFree quickstartPaid
Runnability4 of 5 book tools5 of 5 book tools
LicenseYear Zero Engine OGLForged in the Dark
Third-Party PublishingNot yet researchedNot yet researched
PublisherFree League PublishingEvil Hat Productions / Off Guard Games
Year20172018
LanguagesEnglish, Swedish, French, German, ItalianEnglish
Best ForGroups who want sci-fi exploration with a Middle Eastern-inspired setting, ship-based campaigns, and a mix of trade, intrigue, and cosmic mystery.Groups who want Firefly/Star Wars-style spaceship crew adventures with Blades in the Dark's fiction-first mechanics.
HighlightsSetting blends sci-fi with Middle Eastern mythology and Icon worship, Darkness Points create a GM resource that escalates over the session, detailed ship customization with five crew roles in space combat, ten factions provide a political backdrop for intrigue campaignsFlashbacks eliminate tedious planning, ship playbooks level up alongside characters, detailed faction system, low GM prep
ConsiderationsSpace combat uses a separate five-phase subsystem with added complexity, praying to the Icons is the only reroll mechanic and it always costs a Darkness Point, mystical powers chapter is brief compared to the setting and combat chapters, setting is tightly coupled: 36 star systems with specific loreThe game is tightly tied to its specific setting. Ship playbook progression can overshadow individual characters. The faction system requires significant GM prep between sessions.