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Coriolis: The Third Horizon vs Vaesen

Compare Coriolis: The Third Horizon and Vaesen side by side. See differences in complexity, dice, genre, and more.

Coriolis: The Third HorizonVaesen
GenreSci-FiHorror
TagsExploration, Atmospheric, Character-Driven, Faction Play, Ship-Based, Investigation, CinematicInvestigation, Narrative, Atmospheric, Mystery, Character-Driven, Gritty, Deadly
Core MechanicRoll a d6 dice pool (attribute + skill + gear). Each 6 is a success. Pray to the Icons to reroll all non-successes, but doing so gives the GM a Darkness Point to spend on complications, NPC boosts, or cosmic threats.Roll a d6 dice pool (attribute + skill). Each 6 is a success. Push your roll to reroll failures but take a Condition (Exhausted, Wounded, Frightened, Hopeless). Mysteries follow a structured investigation format. Between mysteries, upgrade your shared headquarters.
Diced6 dice poold6 dice pool
ComplexityMediumLow
AvailabilityFree quickstartFree quickstart
Runnability4 of 5 book tools5 of 5 book tools
LicenseYear Zero Engine OGLYear Zero Engine OGL
Third-Party PublishingNot yet researchedNot yet researched
PublisherFree League PublishingFree League Publishing
Year20172025
LanguagesEnglish, Swedish, French, German, ItalianEnglish, Swedish, German, Italian, Spanish, French
Best ForGroups who want sci-fi exploration with a Middle Eastern-inspired setting, ship-based campaigns, and a mix of trade, intrigue, and cosmic mystery.Investigation-focused Nordic horror campaigns where players uncover folklore mysteries, confront tragic mythological creatures, and build up a shared headquarters between cases.
HighlightsSetting blends sci-fi with Middle Eastern mythology and Icon worship, Darkness Points create a GM resource that escalates over the session, detailed ship customization with five crew roles in space combat, ten factions provide a political backdrop for intrigue campaignsStrong atmosphere and thematic design, structured mystery format keeps investigations focused, push mechanic creates tension, headquarters upgrades add campaign investment
ConsiderationsSpace combat uses a separate five-phase subsystem with added complexity, praying to the Icons is the only reroll mechanic and it always costs a Darkness Point, mystical powers chapter is brief compared to the setting and combat chapters, setting is tightly coupled: 36 star systems with specific loreInvestigation success is heavily GM-dependent, narrow 19th century Nordic horror focus, dice system can feel too simple for complex mysteries, information layout can be hard to navigate