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Ryuutama vs Scum and Villainy

Compare Ryuutama and Scum and Villainy side by side. See differences in complexity, dice, genre, and more.

RyuutamaScum and Villainy
GenreFantasySci-Fi
TagsExploration, Beginner-Friendly, Character-Driven, Narrative, Family-Friendly, Atmospheric, Low-PrepNarrative, Heist, Faction Play, Low-Prep, Roleplay-Heavy, Exploration, Atmospheric
Core MechanicRoll two ability dice (d4–d12) and add them together vs. a target number. Four daily travel rolls (Condition, Travel, Direction, Camping) drive gameplay. Classes are travelers (farmers, merchants, healers, artisans), not warriors. The GM plays a Ryuujin (dragon person) who secretly guides the journey. Seasonal magic and terrain types shape encounters.Forged in the Dark. Roll d6 dice pool, read highest: 6 = full success, 4–5 = partial success, 1–3 = bad outcome. Position (controlled/risky/desperate) sets stakes. Flashbacks replace planning. Progress clocks track complex obstacles.
Diced4–d12d6 dice pool
ComplexityLowMedium
AvailabilityPaidPaid
Runnability4 of 5 book tools5 of 5 book tools
LicenseProprietaryForged in the Dark
Third-Party PublishingNot yet researchedNot yet researched
PublisherKotodama Heavy IndustriesEvil Hat Productions / Off Guard Games
Year20152018
LanguagesEnglishEnglish
Best ForGroups who want cozy, travel-focused adventures where the journey itself is the story: minstrels, merchants, and healers exploring a gentle fantasy world.Groups who want Firefly/Star Wars-style spaceship crew adventures with Blades in the Dark's fiction-first mechanics.
HighlightsFour daily travel rolls (Condition, Travel, Direction, Camping) make the journey the core gameplay loop, condition system tracks daily well-being mechanically, seven traveler classes (farmer, merchant, healer, etc.) instead of combat archetypes, seasonal magic system tied to terrain typesFlashbacks eliminate tedious planning, ship playbooks level up alongside characters, detailed faction system, low GM prep
ConsiderationsLimited random tables for generating travel encounters, Ryuujin GM character has benediction powers that direct the narrative, combat system is simplified compared to travel mechanics, setting assumes a gentle-fantasy tone with no built-in support for darker themesThe game is tightly tied to its specific setting. Ship playbook progression can overshadow individual characters. The faction system requires significant GM prep between sessions.