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Scum and Villainy vs Stars Without Number

Compare Scum and Villainy and Stars Without Number side by side. See differences in complexity, dice, genre, and more.

Scum and VillainyStars Without Number
GenreSci-FiSci-Fi
TagsNarrative, Heist, Faction Play, Low-Prep, Roleplay-Heavy, Exploration, AtmosphericSandbox, Exploration, Low-Prep, Faction Play, Tactical, Ascending AC, Vancian Casting
Core MechanicForged in the Dark. Roll d6 dice pool, read highest: 6 = full success, 4–5 = partial success, 1–3 = bad outcome. Position (controlled/risky/desperate) sets stakes. Flashbacks replace planning. Progress clocks track complex obstacles.2d6 + skill + attribute ≥ target for skills; d20 + modifiers for combat. OSR-inspired.
Diced6 dice pool2d6 / d20
ComplexityMediumMedium
AvailabilityPaidFree core rules
Runnability5 of 5 book tools5 of 5 book tools
LicenseForged in the DarkProprietary
Third-Party PublishingNot yet researchedNot yet researched
PublisherEvil Hat Productions / Off Guard GamesSine Nomine Publishing
Year20182017
LanguagesEnglishEnglish
Best ForGroups who want Firefly/Star Wars-style spaceship crew adventures with Blades in the Dark's fiction-first mechanics.Sandbox sci-fi campaigns with comprehensive GM tools for faction turns, sector generation, and adventure creation.
HighlightsFlashbacks eliminate tedious planning, ship playbooks level up alongside characters, detailed faction system, low GM prepFree version is generous, comprehensive sandbox tools, faction system
ConsiderationsThe game is tightly tied to its specific setting. Ship playbook progression can overshadow individual characters. The faction system requires significant GM prep between sessions.OSR combat can feel flat compared to modern tactical systems, B/X heritage means limited mechanical support for social or narrative play