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Lancer vs Lasers & Feelings

Compare Lancer and Lasers & Feelings side by side. See differences in complexity, dice, genre, cost, and more.

LancerLasers & Feelings
GenreScifiScifi
Play StyleTactical, Mecha, Grid-Based, Character Building, Combat-Heavy, Heroic, CrunchyRules-Light, One-Shot Friendly, Beginner-Friendly, Low-Prep, Comedy, Collaborative, Fiction-First, Open Source, Tag-Based
Core MechanicNarrative scenes use d20 roll-over (10+ succeeds), with backgrounds granting advantage and triggers adding flat bonuses. Mech combat is grid-based and tactical — no initiative, players and NPCs alternate turns. Pilots progress through License Levels (LL0–LL12), unlocking new chassis, weapons, and systems across five manufacturers with 30+ mech frames.Pick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings — a special insight where you can ask the GM one question.
Diced20 + d6d6 dice pool
ComplexityHighVery Low
AccessibilityHighVery High
CommunityMediumLow
LicenseLancer Third Party LicenseCC BY-NC-SA 3.0
CostFree (PDF) / $$Free
PublisherMassif PressOne Seven Design (John Harper)
Year20192013
Best ForGroups who want deep tactical mech combat with meaningful customization layered on top of accessible narrative play — giant robot enthusiasts seeking a modern alternative to BattleTech.Quick one-shots with zero prep — the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission.
HighlightsFree core PDF, extensive mech customization with 30+ frames, clean split between rules-light narrative and crunchy tactical combat, Comp/Con companion app is well-integrated, active communityEntire game fits on one page, zero prep needed, character creation takes seconds, hundreds of community hacks adapt the framework to other genres, free and Creative Commons licensed
ConsiderationsMech combat dominates — narrative half feels thin by comparison, steep learning curve from sheer volume of mech options, genre-locked to sci-fi mech fiction, requires grid/VTT for combatGM carries most of the creative and structural load, single stat means characters can feel mechanically identical, no structured scenario framework beyond the initial hook, limited replay variety without community hacks