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Lasers & Feelings vs Mothership

Compare Lasers & Feelings and Mothership side by side. See differences in complexity, dice, genre, cost, and more.

Lasers & FeelingsMothership
GenreScifiScifi, Horror
Play StyleRules-Light, One-Shot Friendly, Beginner-Friendly, Low-Prep, Comedy, Collaborative, Fiction-First, Open Source, Tag-BasedRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced
Core MechanicPick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings — a special insight where you can ask the GM one question.Roll d100 under stat/skill. Stress and panic mechanics escalate tension.
Diced6 dice poold100
ComplexityVery LowLow
AccessibilityVery HighHigh
CommunityLowMedium
LicenseCC BY-NC-SA 3.03rd Party License
CostFree$
PublisherOne Seven Design (John Harper)Tuesday Knight Games
Year20132022
Best ForQuick one-shots with zero prep — the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission.Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.
HighlightsEntire game fits on one page, zero prep needed, character creation takes seconds, hundreds of community hacks adapt the framework to other genres, free and Creative Commons licensedRules-light, well-regarded module library, panic system creates mechanical tension
ConsiderationsGM carries most of the creative and structural load, single stat means characters can feel mechanically identical, no structured scenario framework beyond the initial hook, limited replay variety without community hacksPanic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play