Into the Odd Remastered vs Troika!
Compare Into the Odd Remastered and Troika! side by side. See differences in complexity, dice, genre, and more.
| Into the Odd Remastered | Troika! | |
|---|---|---|
| Genre | Fantasy | Fantasy, Sci-Fi |
| Tags | Rules-Light, Dungeon Crawl, Weird, Low-Prep, Attacks Always Hit, CC-Licensed Rules | Rules-Light, Weird, Random Character Creation, Low-Prep, Improvisation, Deadly, Random Tables |
| Core Mechanic | Three ability scores (STR, DEX, WIL) rolled on 3d6. No to-hit rolls: attacks always deal damage directly. Saves are d20 roll-under the relevant ability. Damage reduces HP first, then STR; at 0 STR you die. Arcana are unique magical objects that grant strange powers. | Three stats: Skill, Stamina, Luck. Roll 2d6 under Skill + Advanced Skill to succeed. Initiative uses a random token-draw stack: unpredictable turn order. Luck is a consumable resource that depletes with each test. |
| Dice | d20, d4–d12 | 2d6 |
| Complexity | Very Low | Very Low |
| Availability | Paid | Free core rules |
| Runnability | 3 of 5 book tools | 2 of 5 book tools |
| License | CC BY-SA 4.0 | Open (Troika! SRD) |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Bastionland Press / Free League Workshop | Melsonian Arts Council |
| Year | 2022 | 2019 |
| Languages | English | English |
| Best For | Groups who want an ultra-streamlined OSR game where character creation takes minutes, combat is fast and deadly, and strange Arcana replace traditional spell lists. | Fast, surreal science-fantasy adventures with minimal rules and random character generation. Ideal for one-shots and improvisational play. |
| Highlights | Character creation in under five minutes, no wasted turns thanks to auto-hit combat, Arcana system offers wide creative options, fits in about 50 pages, spawned an entire design movement (Cairn, Liminal Horror, etc.) | Simple rules, creative backgrounds double as setting material, chaotic token-draw initiative creates unpredictable turn order, consumable Luck depletes with each test |
| Considerations | Very swingy random ability scores at creation, tightly coupled to its Bastion/Underground setting, no structured advancement beyond finding Arcana, auto-hit combat removes tactical decisions around accuracy | Initiative stack can leave players unable to act for long stretches, mixed roll-under/roll-over mechanics confuse new players, setting is implied rather than described, minimal tactical depth |