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Into the Odd Remastered vs Troika!

Compare Into the Odd Remastered and Troika! side by side. See differences in complexity, dice, genre, and more.

Into the Odd RemasteredTroika!
GenreFantasyFantasy, Sci-Fi
TagsRules-Light, Dungeon Crawl, Weird, Low-Prep, Attacks Always Hit, CC-Licensed RulesRules-Light, Weird, Random Character Creation, Low-Prep, Improvisation, Deadly, Random Tables
Core MechanicThree ability scores (STR, DEX, WIL) rolled on 3d6. No to-hit rolls: attacks always deal damage directly. Saves are d20 roll-under the relevant ability. Damage reduces HP first, then STR; at 0 STR you die. Arcana are unique magical objects that grant strange powers.Three stats: Skill, Stamina, Luck. Roll 2d6 under Skill + Advanced Skill to succeed. Initiative uses a random token-draw stack: unpredictable turn order. Luck is a consumable resource that depletes with each test.
Diced20, d4–d122d6
ComplexityVery LowVery Low
AvailabilityPaidFree core rules
Runnability3 of 5 book tools2 of 5 book tools
LicenseCC BY-SA 4.0Open (Troika! SRD)
Third-Party PublishingNot yet researchedNot yet researched
PublisherBastionland Press / Free League WorkshopMelsonian Arts Council
Year20222019
LanguagesEnglishEnglish
Best ForGroups who want an ultra-streamlined OSR game where character creation takes minutes, combat is fast and deadly, and strange Arcana replace traditional spell lists.Fast, surreal science-fantasy adventures with minimal rules and random character generation. Ideal for one-shots and improvisational play.
HighlightsCharacter creation in under five minutes, no wasted turns thanks to auto-hit combat, Arcana system offers wide creative options, fits in about 50 pages, spawned an entire design movement (Cairn, Liminal Horror, etc.)Simple rules, creative backgrounds double as setting material, chaotic token-draw initiative creates unpredictable turn order, consumable Luck depletes with each test
ConsiderationsVery swingy random ability scores at creation, tightly coupled to its Bastion/Underground setting, no structured advancement beyond finding Arcana, auto-hit combat removes tactical decisions around accuracyInitiative stack can leave players unable to act for long stretches, mixed roll-under/roll-over mechanics confuse new players, setting is implied rather than described, minimal tactical depth