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Into the Odd Remastered vs Mausritter

Compare Into the Odd Remastered and Mausritter side by side. See differences in complexity, dice, genre, and more.

Into the Odd RemasteredMausritter
GenreFantasyFantasy
TagsRules-Light, Dungeon Crawl, Weird, Low-Prep, Attacks Always Hit, CC-Licensed RulesRules-Light, Inventory Management, Hexcrawl, Dungeon Crawl, Sandbox, Exploration, Deadly, Attacks Always Hit, Random Tables, CC-Licensed Rules
Core MechanicThree ability scores (STR, DEX, WIL) rolled on 3d6. No to-hit rolls: attacks always deal damage directly. Saves are d20 roll-under the relevant ability. Damage reduces HP first, then STR; at 0 STR you die. Arcana are unique magical objects that grant strange powers.Roll a d20 equal to or under STR, DEX, or WIL to avoid a risky consequence. Attacks deal weapon damage directly, reduced by armour. Items and conditions compete for limited inventory slots.
Diced20, d4–d12d20
ComplexityVery LowLow
AvailabilityPaidFree core rules
Runnability3 of 5 book tools4 of 5 book tools
LicenseCC BY-SA 4.0Creative Commons Attribution 4.0 International (CC BY 4.0); Mausritter Third Party Licence
Third-Party PublishingNot yet researchedCommercial publishing allowed — Mausritter Third Party Licence and Mausritter SRD
Summary only, not legal advice. Check current terms before publishing.
PublisherBastionland Press / Free League WorkshopExalted Funeral
Year20222020
LanguagesEnglishEnglish, Portuguese, Ukrainian, Italian, Polish, Dutch, Spanish, Russian, Czech, French, German
Best ForGroups who want an ultra-streamlined OSR game where character creation takes minutes, combat is fast and deadly, and strange Arcana replace traditional spell lists.Groups who want mouse-scale sandbox adventures where clever plans and careful supplies matter more than fighting. The rules support exploring dangerous ruins and returning treasure to a safe settlement.
HighlightsCharacter creation in under five minutes, no wasted turns thanks to auto-hit combat, Arcana system offers wide creative options, fits in about 50 pages, spawned an entire design movement (Cairn, Liminal Horror, etc.)Condition cards occupy inventory slots, forcing a choice between carrying supplies and enduring setbacks. Spell tablets trade greater power for faster depletion and dangerous miscasts. Faction goals advance between sessions, letting the world change beyond the mice’s immediate adventures.
ConsiderationsVery swingy random ability scores at creation, tightly coupled to its Bastion/Underground setting, no structured advancement beyond finding Arcana, auto-hit combat removes tactical decisions around accuracyDamage beyond Hit Protection reduces Strength and can incapacitate a mouse after a single failed save. Depleted spell tablets require specific fictional tasks to recharge. Advancement improves attributes and endurance rather than offering classes or extensive ability choices.