Into the Odd Remastered vs Mythic Bastionland
Compare Into the Odd Remastered and Mythic Bastionland side by side. See differences in complexity, dice, genre, and more.
| Into the Odd Remastered | Mythic Bastionland | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Rules-Light, Dungeon Crawl, Weird, Low-Prep, Attacks Always Hit, CC-Licensed Rules | Rules-Light, Hexcrawl, Exploration, Attacks Always Hit, Domain Management, Sandbox, Atmospheric |
| Core Mechanic | Three ability scores (STR, DEX, WIL) rolled on 3d6. No to-hit rolls: attacks always deal damage directly. Saves are d20 roll-under the relevant ability. Damage reduces HP first, then STR; at 0 STR you die. Arcana are unique magical objects that grant strange powers. | Attacks always hit: roll weapon damage directly with simultaneous combat. Guard absorbs damage before Virtues (Vigour, Clarity, Spirit). Gambits trigger on 4+ damage rolls for special maneuvers. Omen tables guide myth discovery across hexcrawl exploration. |
| Dice | d20, d4–d12 | d6–d10 |
| Complexity | Very Low | Low |
| Availability | Paid | Free core rules |
| Runnability | 3 of 5 book tools | 4 of 5 book tools |
| License | CC BY-SA 4.0 | Proprietary |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Bastionland Press / Free League Workshop | Bastionland Press |
| Year | 2022 | 2025 |
| Languages | English | English |
| Best For | Groups who want an ultra-streamlined OSR game where character creation takes minutes, combat is fast and deadly, and strange Arcana replace traditional spell lists. | Arthurian-style campaigns of knights seeking glory, ruling domains, and hunting strange mythological creatures across a wild realm. Great for groups who want structured hexcrawl play with emergent storytelling. |
| Highlights | Character creation in under five minutes, no wasted turns thanks to auto-hit combat, Arcana system offers wide creative options, fits in about 50 pages, spawned an entire design movement (Cairn, Liminal Horror, etc.) | Simultaneous combat system, detailed hexcrawl and myth-hunting framework, award-winning layout and art (2025 Ennie Gold), domain management adds campaign depth |
| Considerations | Very swingy random ability scores at creation, tightly coupled to its Bastion/Underground setting, no structured advancement beyond finding Arcana, auto-hit combat removes tactical decisions around accuracy | Combat has more procedural steps than it first appears, omen system can feel prescriptive, Arthurian tone limits flexibility, setting context buried deep in the book |