Electric Bastionland vs Into the Odd Remastered
Compare Electric Bastionland and Into the Odd Remastered side by side. See differences in complexity, dice, genre, and more.
| Electric Bastionland | Into the Odd Remastered | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Rules-Light, Weird, Classless, Dungeon Crawl, Attacks Always Hit, One-Shot Friendly, Low-Prep | Rules-Light, Dungeon Crawl, Weird, Low-Prep, Attacks Always Hit, CC-Licensed Rules |
| Core Mechanic | Roll d20 equal to or under attribute (STR, DEX, CHA) to avoid danger. Attacks always hit: roll weapon damage directly, reduced by armor. 100+ unique Failed Careers define your character through equipment and debt rather than stats. | Three ability scores (STR, DEX, WIL) rolled on 3d6. No to-hit rolls: attacks always deal damage directly. Saves are d20 roll-under the relevant ability. Damage reduces HP first, then STR; at 0 STR you die. Arcana are unique magical objects that grant strange powers. |
| Dice | d20 | d20, d4–d12 |
| Complexity | Very Low | Very Low |
| Availability | Free quickstart | Paid |
| Runnability | Book tools not listed | 3 of 5 book tools |
| License | Mark of the Odd SRD | CC BY-SA 4.0 |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Bastionland Press | Bastionland Press / Free League Workshop |
| Year | 2020 | 2022 |
| Languages | English | English |
| Best For | Short treasure-hunting campaigns in a surreal, modern-tinged city. Ideal for groups who love strange worldbuilding, fast character creation via 100+ Failed Careers, and fiction-driven play. | Groups who want an ultra-streamlined OSR game where character creation takes minutes, combat is fast and deadly, and strange Arcana replace traditional spell lists. |
| Highlights | Two pages of actual rules, 100+ varied Failed Careers, detailed GM guidance, free 42-page edition available, spawned an entire design movement | Character creation in under five minutes, no wasted turns thanks to auto-hit combat, Arcana system offers wide creative options, fits in about 50 pages, spawned an entire design movement (Cairn, Liminal Horror, etc.) |
| Considerations | Tightly coupled to its surreal Bastion setting, minimal character progression, requires a confident GM, narrow genre focus | Very swingy random ability scores at creation, tightly coupled to its Bastion/Underground setting, no structured advancement beyond finding Arcana, auto-hit combat removes tactical decisions around accuracy |