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Electric Bastionland vs Into the Odd Remastered

Compare Electric Bastionland and Into the Odd Remastered side by side. See differences in complexity, dice, genre, and more.

Electric BastionlandInto the Odd Remastered
GenreFantasyFantasy
TagsRules-Light, Weird, Classless, Dungeon Crawl, Attacks Always Hit, One-Shot Friendly, Low-PrepRules-Light, Dungeon Crawl, Weird, Low-Prep, Attacks Always Hit, CC-Licensed Rules
Core MechanicRoll d20 equal to or under attribute (STR, DEX, CHA) to avoid danger. Attacks always hit: roll weapon damage directly, reduced by armor. 100+ unique Failed Careers define your character through equipment and debt rather than stats.Three ability scores (STR, DEX, WIL) rolled on 3d6. No to-hit rolls: attacks always deal damage directly. Saves are d20 roll-under the relevant ability. Damage reduces HP first, then STR; at 0 STR you die. Arcana are unique magical objects that grant strange powers.
Diced20d20, d4–d12
ComplexityVery LowVery Low
AvailabilityFree quickstartPaid
RunnabilityBook tools not listed3 of 5 book tools
LicenseMark of the Odd SRDCC BY-SA 4.0
Third-Party PublishingNot yet researchedNot yet researched
PublisherBastionland PressBastionland Press / Free League Workshop
Year20202022
LanguagesEnglishEnglish
Best ForShort treasure-hunting campaigns in a surreal, modern-tinged city. Ideal for groups who love strange worldbuilding, fast character creation via 100+ Failed Careers, and fiction-driven play.Groups who want an ultra-streamlined OSR game where character creation takes minutes, combat is fast and deadly, and strange Arcana replace traditional spell lists.
HighlightsTwo pages of actual rules, 100+ varied Failed Careers, detailed GM guidance, free 42-page edition available, spawned an entire design movementCharacter creation in under five minutes, no wasted turns thanks to auto-hit combat, Arcana system offers wide creative options, fits in about 50 pages, spawned an entire design movement (Cairn, Liminal Horror, etc.)
ConsiderationsTightly coupled to its surreal Bastion setting, minimal character progression, requires a confident GM, narrow genre focusVery swingy random ability scores at creation, tightly coupled to its Bastion/Underground setting, no structured advancement beyond finding Arcana, auto-hit combat removes tactical decisions around accuracy