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Electric Bastionland vs Index Card RPG

Compare Electric Bastionland and Index Card RPG side by side. See differences in complexity, dice, genre, and more.

Electric BastionlandIndex Card RPG
GenreFantasyUniversal
TagsRules-Light, Weird, Classless, Dungeon Crawl, Attacks Always Hit, One-Shot Friendly, Low-PrepFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-Based
Core MechanicRoll d20 equal to or under attribute (STR, DEX, CHA) to avoid danger. Attacks always hit: roll weapon damage directly, reduced by armor. 100+ unique Failed Careers define your character through equipment and debt rather than stats.Roll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.
Diced20d20 + d4–d12
ComplexityVery LowLow
AvailabilityFree quickstartFree quickstart
RunnabilityBook tools not listed3 of 5 book tools
LicenseMark of the Odd SRD3rd Party License
Third-Party PublishingNot yet researchedNot yet researched
PublisherBastionland PressRunehammer Games
Year20202019
LanguagesEnglishEnglish
Best ForShort treasure-hunting campaigns in a surreal, modern-tinged city. Ideal for groups who love strange worldbuilding, fast character creation via 100+ Failed Careers, and fiction-driven play.Groups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.
HighlightsTwo pages of actual rules, 100+ varied Failed Careers, detailed GM guidance, free 42-page edition available, spawned an entire design movementVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tension
ConsiderationsTightly coupled to its surreal Bastion setting, minimal character progression, requires a confident GM, narrow genre focusDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lost