Electric Bastionland vs Mausritter
Compare Electric Bastionland and Mausritter side by side. See differences in complexity, dice, genre, and more.
| Electric Bastionland | Mausritter | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Rules-Light, Weird, Classless, Dungeon Crawl, Attacks Always Hit, One-Shot Friendly, Low-Prep | Rules-Light, Inventory Management, Hexcrawl, Dungeon Crawl, Sandbox, Exploration, Deadly, Attacks Always Hit, Random Tables, CC-Licensed Rules |
| Core Mechanic | Roll d20 equal to or under attribute (STR, DEX, CHA) to avoid danger. Attacks always hit: roll weapon damage directly, reduced by armor. 100+ unique Failed Careers define your character through equipment and debt rather than stats. | Roll a d20 equal to or under STR, DEX, or WIL to avoid a risky consequence. Attacks deal weapon damage directly, reduced by armour. Items and conditions compete for limited inventory slots. |
| Dice | d20 | d20 |
| Complexity | Very Low | Low |
| Availability | Free quickstart | Free core rules |
| Runnability | Book tools not listed | 4 of 5 book tools |
| License | Mark of the Odd SRD | Creative Commons Attribution 4.0 International (CC BY 4.0); Mausritter Third Party Licence |
| Third-Party Publishing | Not yet researched | Commercial publishing allowed — Mausritter Third Party Licence and Mausritter SRD |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Bastionland Press | Exalted Funeral |
| Year | 2020 | 2020 |
| Languages | English | English, Portuguese, Ukrainian, Italian, Polish, Dutch, Spanish, Russian, Czech, French, German |
| Best For | Short treasure-hunting campaigns in a surreal, modern-tinged city. Ideal for groups who love strange worldbuilding, fast character creation via 100+ Failed Careers, and fiction-driven play. | Groups who want mouse-scale sandbox adventures where clever plans and careful supplies matter more than fighting. The rules support exploring dangerous ruins and returning treasure to a safe settlement. |
| Highlights | Two pages of actual rules, 100+ varied Failed Careers, detailed GM guidance, free 42-page edition available, spawned an entire design movement | Condition cards occupy inventory slots, forcing a choice between carrying supplies and enduring setbacks. Spell tablets trade greater power for faster depletion and dangerous miscasts. Faction goals advance between sessions, letting the world change beyond the mice’s immediate adventures. |
| Considerations | Tightly coupled to its surreal Bastion setting, minimal character progression, requires a confident GM, narrow genre focus | Damage beyond Hit Protection reduces Strength and can incapacitate a mouse after a single failed save. Depleted spell tablets require specific fictional tasks to recharge. Advancement improves attributes and endurance rather than offering classes or extensive ability choices. |