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Cypher System vs Cypher System Revised Edition

Compare Cypher System and Cypher System Revised Edition side by side. See differences in complexity, dice, genre, cost, and more.

Cypher SystemCypher System Revised Edition
GenreUniversalUniversal
TagsToolkit, Modular, Character Building, Player-Only Rolls, Theater of the Mind, Low-Prep, Strong GM Support, NarrativeNarrative, Low-Prep, Exploration, Cinematic, Collaborative, Theater of the Mind, Roleplay-Heavy
Core MechanicThe GM rates each task from 1 to 10 and multiplies that difficulty by 3 to set the target number. Players roll a d20 and succeed on a result equal to or above the target. Skills, assets, and Effort ease the task before the roll, with Effort paid from the relevant stat Pool after Edge reduces the cost.GM sets difficulty 1–10, multiply by 3 for target number. Players spend Effort to reduce difficulty.
Diced20d20
ComplexityMediumLow
AccessibilityVery HighVery High
RunnabilityVery HighVery High
LicenseCypher Open License 2026-07-15Cypher System Open License
Third-Party PublishingCommercial publishing allowed — Cypher Open LicenseNot yet researched
Summary only, not legal advice. Check current terms before publishing.
CostFreeFree
PublisherMonte Cook GamesMonte Cook Games
Year20262019
LanguagesEnglishEnglish
Best ForGroups building genre-spanning campaigns who want broad character customization, player-facing resource decisions, and little mechanical preparation for the GM.GMs who want minimal prep and players who enjoy spending resources to shape the story.
HighlightsPlayer-only rolls keep the GM focused on adjudication and scene management. Descriptor, type, and focus choices support broad customization across multiple genres. One-use cyphers continually rotate situational abilities through play.Very easy GM prep, flexible character descriptors, XP for discovery
ConsiderationsPlayers manage Pool spending for abilities and Effort, so pushing a roll competes with other resource uses. Abstract distances and level-based NPCs leave many tactical details to table rulings rather than map procedures. The broad toolkit asks the GM to select genre modules and character options before play.Players track most complexity, limited tactical combat, can feel same-y