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Cyberpunk 2020 vs Oceania 2084

Compare Cyberpunk 2020 and Oceania 2084 side by side. See differences in complexity, dice, genre, and more.

Cyberpunk 2020Oceania 2084
GenreCyberpunkScifi, Cyberpunk
TagsCombat-Heavy, Skill-Based, Deadly, Lore-Heavy, Corruption, Crunchy, Tactical, Simulation, Gritty, Character BuildingGM-Less, Narrative, Collaborative, Drama, Roleplay-Heavy, Solo-Friendly, Crunchy, CC-Licensed Rules
Core MechanicRoll 1d10 + the relevant stat + skill and meet or exceed a difficulty number. Opposed checks compare totals, with ties favoring the defender. A natural 1 automatically fails the check. A natural 10 adds one extra 1d10 to the total.Resistance characters' Acts normally succeed as narrated within a six-phase Day in Dystopia. When a Value is challenged, roll d6 against the linked Emotion: Good Values succeed on a roll above it and Bad Values on a roll below it.
Diced10d6
ComplexityHighHigh
AvailabilityPaidFree core rules
Runnability5 of 5 book tools4 of 5 book tools
LicenseAll Rights ReservedCC BY-SA 4.0
Third-Party PublishingNoncommercial only — Homebrew Content PolicyNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherR. Talsorian GamesJocher Symbolic Systems
Year19932024
LanguagesEnglish, Italian, Japanese, PolishEnglish
Best ForGroups who want dangerous urban jobs with customized cybernetic characters and detailed firefights. Campaigns can draw on personal enemies and corporate power struggles in Night City.Groups who want a politically explicit dystopian campaign about preserving private bonds under state surveillance. It suits tables comfortable sharing narrative authority with an adversarial Big Brother player, character turnover, and post-session debriefs.
HighlightsRole-specific abilities give specialists distinct ways to influence a job. Lifepath events establish enemies and allies that can become campaign hooks. Cyberware trades mechanical upgrades for Humanity loss that reduces Empathy.Acts normally resolve through narration rather than task rolls, keeping attention on what resistance costs instead of whether a character can perform it. Value Tests turn public loyalty and private belief into emotional pressure: success shifts a shadow emotion, and failure causes an outburst or Stress. Physical Notes written by dead characters grant 2 Hope when another dissident finds them; a Note carried into interrogation can be confiscated as evidence.
ConsiderationsExtended Net infiltrations use separate procedures that can leave other characters waiting. Armor layering and damage to specific body locations require repeated calculations during firefights. A sufficiently damaging head hit kills outright regardless of remaining health.The campaign assumes the regime eventually breaks or vaporizes its dissidents, so it does not support a conventional revolution or heroic victory arc. The Big Brother player tracks a concealed surveillance economy and interprets its Reaction tables, making that role more demanding than a neutral facilitator. The game requires a shared willingness to portray propaganda, betrayal, and emotional distress, even though it includes safety and debrief procedures.