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Burning Wheel vs Warhammer Fantasy Roleplay

Compare Burning Wheel and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Burning WheelWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleCrunchy, Roleplay-Heavy, Character Building, Drama, Low-Fantasy, Social CombatCareer-Based, Grimdark, Deadly, Investigation, Corruption, Licensed Setting
Core MechanicRoll a pool of d6s (ability exponent = number of dice). 4+ counts as a success. Meet or exceed the obstacle number. Beliefs, Instincts, and Traits earn artha rewards.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced6 dice poold100
ComplexityHighMedium
AccessibilityHighLow
RunnabilityHighHigh
LicenseProprietaryNo open license
Cost$$$$$
PublisherBWHQCubicle 7
Year20112018
Best ForGroups who want character beliefs and drama to mechanically drive play, with deep subsystems that reward mastery.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsBeliefs mechanically drive play, skills advance through use, Duel of Wits and Fight subsystems offer detailed resolutionThe career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests.
ConsiderationsSteep learning curve, meant to be played as written (not hackable), print availability limitedThe rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills.