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Burning Wheel vs Dungeons & Dragons

Compare Burning Wheel and Dungeons & Dragons side by side. See differences in complexity, dice, genre, cost, and more.

Burning WheelDungeons & Dragons
GenreFantasyFantasy
Play StyleCrunchy, Roleplay-Heavy, Character Building, Drama, Low-FantasyTactical, Heroic, Combat-Heavy, Dungeon Crawl, Character Building, High-Fantasy, Grid-Based, Beginner-Friendly, Classic Fantasy, Lore-Heavy, Ascending AC
Core MechanicRoll a pool of d6s (ability exponent = number of dice). 4+ counts as a success. Meet or exceed the obstacle number. Beliefs, Instincts, and Traits earn artha rewards.Roll d20 + modifier against a target DC (for ability checks and saving throws) or AC (for attacks). Meeting or exceeding the target succeeds. Advantage rolls 2d20 and takes the higher; disadvantage takes the lower, replacing most situational modifiers.
Diced6 dice poold20
ComplexityHighMedium
AccessibilityLowHigh
CommunityLowVery High
LicenseProprietaryCC BY 4.0 (SRD); core books proprietary
Cost$$$$$
PublisherBWHQWizards of the Coast
Year20112024
Best ForGroups who want character beliefs and drama to mechanically drive play, with deep subsystems that reward mastery.Groups who want heroic fantasy adventures with tactical grid combat, deep character customization, and access to more published adventures and supplements than any other RPG.
HighlightsBeliefs mechanically drive play, skills advance through use, Duel of Wits and Fight subsystems offer detailed resolutionAdvantage/disadvantage system simplifies most situational modifiers to a single mechanic. Extensive class and subclass options across 12 base classes with 48 subclasses in the 2024 PHB. The largest third-party content ecosystem in tabletop RPGs. Free basic rules and starter sets lower the barrier to entry.
ConsiderationsSteep learning curve, meant to be played as written (not hackable), print availability limitedHigh-level play (tier 3-4) introduces significant spell interaction complexity and encounter balancing challenges for GMs. No official rules for non-fantasy genres. Three core books at $50 each represent a significant investment for the full rules.