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Burning Wheel vs Shadowrun

Compare Burning Wheel and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

Burning WheelShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleCrunchy, Roleplay-Heavy, Character Building, Drama, Low-Fantasy, Social CombatCrunchy, Tactical, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicRoll a pool of d6s (ability exponent = number of dice). 4+ counts as a success. Meet or exceed the obstacle number. Beliefs, Instincts, and Traits earn artha rewards.Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced6 dice poold6 dice pool
ComplexityHighVery High
AccessibilityHighHigh
RunnabilityHighVery High
LicenseProprietaryNo open license
Cost$$$$$
PublisherBWHQCatalyst Game Labs
Year20112019
Best ForGroups who want character beliefs and drama to mechanically drive play, with deep subsystems that reward mastery.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsBeliefs mechanically drive play, skills advance through use, Duel of Wits and Fight subsystems offer detailed resolutionThe setting fuses megacorporate intrigue with magic and metahuman races, so a single team mixes street samurai, mages, and deckers. Distinct subsystems model Matrix hacking, spellcasting, drone rigging, and astral space, each carrying its own rules depth. The Edge economy converts situational advantages into a spendable resource for rerolls, extra hits, or penalties on opponents.
ConsiderationsSteep learning curve, meant to be played as written (not hackable), print availability limitedMatrix hacking runs on its own timescale and can leave non-decker players idle during a run. Character creation spreads across attributes, skills, magic or resonance, gear, and lifestyle, making the first build long. Dice pools grow large at high skill, so counting hits on a fistful of d6s slows resolution.