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Burning Wheel vs Pathfinder

Compare Burning Wheel and Pathfinder side by side. See differences in complexity, dice, genre, cost, and more.

Burning WheelPathfinder
GenreFantasyFantasy
Play StyleCrunchy, Roleplay-Heavy, Character Building, Drama, Low-Fantasy, Social CombatTactical, Crunchy, Character Building, High-Fantasy, Dungeon Crawl, Lore-Heavy
Core MechanicRoll a pool of d6s (ability exponent = number of dice). 4+ counts as a success. Meet or exceed the obstacle number. Beliefs, Instincts, and Traits earn artha rewards.Roll d20 + modifier against a DC. Four degrees of success: critical success (beat DC by 10+), success, failure, and critical failure (miss by 10+). Each turn grants three actions to spend freely on strikes, movement, spellcasting, or other activities. Multi-attack penalty (-5/-10) discourages repeated strikes and encourages tactical variety.
Diced6 dice poold20
ComplexityHighHigh
AccessibilityHighVery High
RunnabilityHighVery High
LicenseProprietaryORC
Cost$$Free (ORC)
PublisherBWHQPaizo
Year20112023
Best ForGroups who want character beliefs and drama to mechanically drive play, with deep subsystems that reward mastery.Groups who want deep character customization, tactical grid combat with meaningful turn-by-turn decisions, and a richly detailed fantasy setting with free rules.
HighlightsBeliefs mechanically drive play, skills advance through use, Duel of Wits and Fight subsystems offer detailed resolutionThe three-action economy gives every turn the same three actions to spend on strikes, movement, or spells, so each turn is a fresh tactical decision. Characters customize through ancestry, class, skill, and general feats gained at nearly every level, letting builds diverge sharply within a single class. Four degrees of success, set by beating or missing the DC by 10, turn each roll into a range of outcomes rather than a binary result.
ConsiderationsSteep learning curve, meant to be played as written (not hackable), print availability limitedNew players must learn the trait system, conditions, and four degrees of success before combat runs smoothly. Multi-attack penalty and numerous combat actions can slow turns for indecisive players. Character creation draws feats from ancestry, class, skill, and general pools at every level, making each build a slow step.