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Black Star vs Troika!

Compare Black Star and Troika! side by side. See differences in complexity, dice, genre, cost, and more.

Black StarTroika!
GenreScifiFantasy, Scifi
Play StyleRules-Light, Pulp Action, Space Opera, Beginner-Friendly, Fast-Paced, Mana PointsRules-Light, Weird, Random Character Creation, Low-Prep, Improvisation, Deadly, Random Tables
Core MechanicRoll 2d6 + ability, 9+ to succeed. Ten abilities rated 0–5. Pick two archetypes from ten options (Commander, Engineer, Mystic, Scoundrel, etc.) to define your character's strengths. Resolve serves as both HP and hero points: spend it to boost rolls or fuel special abilities, but run out and you're down. Advantages and disadvantages modify the roll.Three stats: Skill, Stamina, Luck. Roll 2d6 under Skill + Advanced Skill to succeed. Initiative uses a random token-draw stack: unpredictable turn order. Luck is a consumable resource that depletes with each test.
Dice2d62d6
ComplexityLowVery Low
AccessibilityMediumVery High
RunnabilityLowLow
LicenseAll Rights ReservedOpen (Troika! SRD)
Cost$$
PublisherLakeside GamesMelsonian Arts Council
Year20232019
Best ForGroups who want fast, pulpy space opera with simple rules: pick two archetypes, grab some d6s, and blast off into adventure.Fast, surreal science-fantasy adventures with minimal rules and random character generation. Ideal for one-shots and improvisational play.
HighlightsSimple to learn, dual archetype system creates unique combinations, Resolve as HP-and-hero-points is a clean design, fast character creation, suited for one-shots and pickup gamesSimple rules, creative backgrounds double as setting material, chaotic token-draw initiative creates unpredictable turn order, consumable Luck depletes with each test
ConsiderationsLimited advancement options, narrow space opera focus, lacks deep tactical combatInitiative stack can leave players unable to act for long stretches, mixed roll-under/roll-over mechanics confuse new players, setting is implied rather than described, minimal tactical depth