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Black Star vs Lancer

Compare Black Star and Lancer side by side. See differences in complexity, dice, genre, cost, and more.

Black StarLancer
GenreScifiScifi
Play StyleRules-Light, Pulp Action, Space Opera, Beginner-Friendly, Fast-Paced, Mana PointsTactical, Mecha, Grid-Based, Character Building, Combat-Heavy, Heroic, Crunchy
Core MechanicRoll 2d6 + ability, 9+ to succeed. Ten abilities rated 0–5. Pick two archetypes from ten options (Commander, Engineer, Mystic, Scoundrel, etc.) to define your character's strengths. Resolve serves as both HP and hero points — spend it to boost rolls or fuel special abilities, but run out and you're down. Advantages and disadvantages modify the roll.Narrative scenes use d20 roll-over (10+ succeeds), with backgrounds granting advantage and triggers adding flat bonuses. Mech combat is grid-based and tactical — no initiative, players and NPCs alternate turns. Pilots progress through License Levels (LL0–LL12), unlocking new chassis, weapons, and systems across five manufacturers with 30+ mech frames.
Dice2d6d20 + d6
ComplexityLowHigh
AccessibilityVery HighHigh
CommunityLowMedium
LicenseAll Rights ReservedLancer Third Party License
Cost$Free (PDF) / $$
PublisherLakeside GamesMassif Press
Year20232019
Best ForGroups who want fast, pulpy space opera with simple rules — pick two archetypes, grab some d6s, and blast off into adventure.Groups who want deep tactical mech combat with meaningful customization layered on top of accessible narrative play — giant robot enthusiasts seeking a modern alternative to BattleTech.
HighlightsSimple to learn, dual archetype system creates unique combinations, Resolve as HP-and-hero-points is a clean design, fast character creation, suited for one-shots and pickup gamesFree core PDF, extensive mech customization with 30+ frames, clean split between rules-light narrative and crunchy tactical combat, Comp/Con companion app is well-integrated, active community
ConsiderationsLimited advancement options, narrow space opera focus, lacks deep tactical combatMech combat dominates — narrative half feels thin by comparison, steep learning curve from sheer volume of mech options, genre-locked to sci-fi mech fiction, requires grid/VTT for combat