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Black Star vs Starfinder

Compare Black Star and Starfinder side by side. See differences in complexity, dice, genre, cost, and more.

Black StarStarfinder
GenreScifiScifi
Play StyleRules-Light, Pulp Action, Space Opera, Beginner-Friendly, Fast-Paced, Mana PointsTactical, Crunchy, Combat-Heavy, Character Building, Grid-Based, Heroic, Ascending AC, Space Opera, Ship-Based, Exploration
Core MechanicRoll 2d6 + ability, 9+ to succeed. Ten abilities rated 0–5. Pick two archetypes from ten options (Commander, Engineer, Mystic, Scoundrel, etc.) to define your character's strengths. Resolve serves as both HP and hero points — spend it to boost rolls or fuel special abilities, but run out and you're down. Advantages and disadvantages modify the roll.d20 + modifier vs. DC. Three-action economy per turn. Four degrees of success. Cross-compatible with Pathfinder 2e.
Dice2d6d20
ComplexityLowHigh
AccessibilityVery HighVery High
CommunityLowHigh
LicenseAll Rights ReservedORC
Cost$Free (ORC)
PublisherLakeside GamesPaizo
Year20232024
Best ForGroups who want fast, pulpy space opera with simple rules — pick two archetypes, grab some d6s, and blast off into adventure.Sci-fi fans who want Pathfinder 2e's tactical depth with plasma rifles and starships. Great for PF2e veterans looking for cross-compatible space adventure.
HighlightsSimple to learn, dual archetype system creates unique combinations, Resolve as HP-and-hero-points is a clean design, fast character creation, suited for one-shots and pickup gamesFree rules on Archives of Nethys, deep tactical combat, cross-compatible with PF2e, distinct class identity
ConsiderationsLimited advancement options, narrow space opera focus, lacks deep tactical combatSteep learning curve, fewer classes and options than PF2e (still growing), tactical starship combat rules deferred to a future supplement with current rules being narrative only