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Apocalypse World vs Red Markets

Compare Apocalypse World and Red Markets side by side. See differences in complexity, dice, genre, cost, and more.

Apocalypse WorldRed Markets
GenrePost-ApocalypticHorror, Post-Apocalyptic
Play StyleNarrative, Rules-Light, Collaborative, Improvisation, Low-Prep, Drama, Theater of the Mind, Roleplay-Heavy, Playbook-DrivenHorror, Gritty, Resource Management, Roleplay-Heavy, Character-Driven
Core MechanicRoll 2d6 + stat. 6−: MC makes a hard move, 7–9: succeed with cost or complication, 10+: full success. Playbook moves trigger from the fiction. The MC follows Agendas and Principles instead of plotting.Roll 2d10: one black (skill), one red (threat). Black higher than red means success; doubles are critical results. Characters track economic resources via Bounty (currency), gear with limited charges and upkeep costs, and a negotiation system using a Sway Tracker. Humanity erodes through Trauma, Stress, and Detachment tracks.
Dice2d62d10
ComplexityLowMedium
AccessibilityMediumHigh
RunnabilityHighLow
LicenseCC BY 4.0 (Powered by the Apocalypse)Proprietary
Cost$$$$
Publisherlumpley gamesHebanon Games
Year20162017
Best ForGroups who want raw, character-driven post-apocalyptic drama where the fiction leads and the MC never plans ahead.Groups who want a zombie RPG that's really about economic survival: negotiating contracts, managing resources, and deciding what you're willing to sacrifice to keep your dependents alive.
HighlightsGenre-defining design that launched the entire PbtA movement, playbooks with built-in dramatic hooks, MC framework provides detailed GM guidance, highly hackableEconomic focus makes every job feel high-stakes, negotiation mechanics add tension before combat even starts, humanity/trauma system creates character arcs, zombie threat serves a story about capitalism and survival
ConsiderationsCan feel directionless without strong character flags, 2nd edition layout is dense and hard to reference, move trigger ambiguity requires frequent MC judgment calls, harm mechanics can cascade quicklyHeavy bookkeeping with multiple resource tracks, relentlessly bleak tone, steep learning curve for the Profit system, limited availability of the full rulebook