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Apocalypse World vs Fallout: The Roleplaying Game

Compare Apocalypse World and Fallout: The Roleplaying Game side by side. See differences in complexity, dice, genre, cost, and more.

Apocalypse WorldFallout: The Roleplaying Game
GenrePost-ApocalypticPost-Apocalyptic
Play StyleNarrative, Rules-Light, Collaborative, Improvisation, Low-Prep, Drama, Theater of the Mind, Roleplay-Heavy, Playbook-DrivenTactical, Exploration, Combat-Heavy, Survival, Character Building, Cinematic
Core MechanicRoll 2d6 + stat. 6−: MC makes a hard move, 7–9: succeed with cost or complication, 10+: full success. Playbook moves trigger from the fiction. The MC follows Agendas and Principles instead of plotting.Roll 2–5d20 against a target number (Attribute + Skill). Each die at or under the target scores a success. Compare successes to difficulty (1–5). Extra successes become Action Points to buy bonus dice, extra damage, or information.
Dice2d62d20 + d6
ComplexityLowMedium
AccessibilityMediumMedium
RunnabilityHighMedium
LicenseCC BY 4.0 (Powered by the Apocalypse)All Rights Reserved
Cost$$$$$
Publisherlumpley gamesModiphius Entertainment
Year20162021
Best ForGroups who want raw, character-driven post-apocalyptic drama where the fiction leads and the MC never plans ahead.Fallout fans who want to explore the Wasteland at the tabletop with SPECIAL attributes, perks, Action Points, and the iconic post-apocalyptic setting.
HighlightsGenre-defining design that launched the entire PbtA movement, playbooks with built-in dramatic hooks, MC framework provides detailed GM guidance, highly hackableFaithful Fallout experience with S.P.E.C.I.A.L. stats and perks, Action Point economy creates tactical depth, Combat Dice handle damage cleanly, well-supported licensed setting
ConsiderationsCan feel directionless without strong character flags, 2nd edition layout is dense and hard to reference, move trigger ambiguity requires frequent MC judgment calls, harm mechanics can cascade quicklyExpensive to buy in — core book plus supplements add up, 2d20 system has a learning curve, tightly tied to the Fallout IP limits homebrew settings, can be crunchy for casual groups