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Amazing Tales vs Cypher System

Compare Amazing Tales and Cypher System side by side. See differences in complexity, dice, genre, cost, and more.

Amazing TalesCypher System
GenreUniversalUniversal
Play StyleBeginner-Friendly, Rules-Light, One-Shot Friendly, Narrative, Family, Fiction-First, Low-Prep, Theater of the MindNarrative, Low-Prep, Exploration, Cinematic, Collaborative, Theater of the Mind, Roleplay-Heavy
Core MechanicEach character has 4 skills the child invents. Each skill is assigned a die (d12, d10, d8, d6) — bigger die = better skill. Roll 3+ to succeed. That's the entire system.GM sets difficulty 1–10, multiply by 3 for target number. Players spend Effort to reduce difficulty.
Diced6–d12d20
ComplexityVery LowLow
AccessibilityVery HighMedium
CommunityLowHigh
LicenseProprietaryCypher System Open License
Cost$$$
PublisherMartin LloydMonte Cook Games
Year20192019
Best ForParents playing with kids aged 4+ who want collaborative storytelling with the simplest possible rules — one die roll, no math, any setting.GMs who want minimal prep and players who enjoy spending resources to shape the story.
HighlightsGenuinely playable by 4-year-olds, genre-agnostic (pirates, space, fairy tales, anything), child creates their own character skills, four ready-to-play settings included, encourages collaborative storytellingVery easy GM prep, flexible character descriptors, XP for discovery
ConsiderationsFar too simple for older kids or adults, no combat system or advancement, GM (parent) does all the heavy lifting narratively, extremely limited mechanical depthPlayers track most complexity, limited tactical combat, can feel same-y