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Amazing Tales

Revised Edition
The RPG for kids aged 4 and up: tell any story with one simple rule
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Best For

Parents playing with kids aged 4+ who want collaborative storytelling with the simplest possible rules: one die roll, no math, any setting.

Core Mechanic

Each character has 4 skills the child invents. Each skill is assigned a die (d12, d10, d8, d6): bigger die = better skill. Roll 3+ to succeed. That's the entire system.

Diced6–d12
System FamilyStandalone
PublisherMartin Lloyd
Year2019
ComplexityHow much there is to learn
Very Low

Each invented skill gets a die from d6 to d12, rolled for a 3 or more. It is built for a parent and a small child to make up stories.

AvailabilityHow you get the rules
  • Free to tryQuickstartA free starter you can actually play
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • –IndexNo back-of-book index or page-keyed reference tables
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • –Cross-referencesRules rarely point to each other by page

3 of 5 book tools found in the core book

Highlights

Genuinely playable by 4-year-olds, genre-agnostic (pirates, space, fairy tales, anything), child creates their own character skills, four ready-to-play settings included, encourages collaborative storytelling

Considerations

Far too simple for older kids or adults, no combat system or advancement, GM (parent) does all the heavy lifting narratively, extremely limited mechanical depth

Rules license Proprietary

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