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All Flesh Must Be Eaten vs Vampire: The Masquerade

Compare All Flesh Must Be Eaten and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

All Flesh Must Be EatenVampire: The Masquerade
GenreHorror, ModernHorror, Modern
Play StyleHorror, Simulation, Modular, Character Building, Roleplay-HeavySocial Intrigue, Drama, Roleplay-Heavy, Atmospheric, Faction Play, Investigation, Collaborative, Character-Driven, Urban Fantasy, Corruption, Lore-Heavy, Noir
Core MechanicRoll d10 + attribute + skill vs a target number (typically 9). Characters are built with three power tiers — Norms (ordinary survivors), Survivors (action heroes), and Inspired (supernatural powers). The Zombie Master uses a detailed zombie creation system to customize the undead threat for each Deadworld setting.Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool — their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat.
Diced10d10 dice pool
ComplexityMediumMedium
AccessibilityMediumMedium
CommunityMediumHigh
LicenseProprietary (Unisystem)Proprietary
Cost$$$$
PublisherEden StudiosRenegade Game Studios
Year20042018
Best ForGroups who want a zombie survival RPG with flexible character creation, customizable zombie types, and multiple campaign settings from Romero-style horror to wuxia undead.Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity.
HighlightsEleven distinct Deadworld settings in the core book, flexible Unisystem engine handles diverse genres, detailed zombie creation toolkit lets GMs craft unique threats, three character tiers support different play stylesHunger system mechanically integrates the vampire's predatory nature into every dice roll. Detailed social and political frameworks with clan-based faction play. Humanity and Stains system tracks moral erosion with narrative consequences.
ConsiderationsSystem shows its age compared to modern horror RPGs, supplements are out of print, rules can feel dated in placesHunger dice introduce high randomness at critical moments, dense lore spanning 30+ years can overwhelm new players, predator type and clan choice during character creation require setting knowledge to make informed decisions