All Flesh Must Be Eaten vs Vampire: The Masquerade
Compare All Flesh Must Be Eaten and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.
| All Flesh Must Be Eaten | Vampire: The Masquerade | |
|---|---|---|
| Genre | Horror, Modern | Horror, Modern |
| Play Style | Horror, Simulation, Modular, Character Building, Roleplay-Heavy | Social Intrigue, Drama, Roleplay-Heavy, Atmospheric, Faction Play, Investigation, Collaborative, Character-Driven, Urban Fantasy, Corruption, Lore-Heavy, Noir |
| Core Mechanic | Roll d10 + attribute + skill vs a target number (typically 9). Characters are built with three power tiers — Norms (ordinary survivors), Survivors (action heroes), and Inspired (supernatural powers). The Zombie Master uses a detailed zombie creation system to customize the undead threat for each Deadworld setting. | Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool — their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat. |
| Dice | d10 | d10 dice pool |
| Complexity | Medium | Medium |
| Accessibility | Medium | Medium |
| Community | Medium | High |
| License | Proprietary (Unisystem) | Proprietary |
| Cost | $$ | $$ |
| Publisher | Eden Studios | Renegade Game Studios |
| Year | 2004 | 2018 |
| Best For | Groups who want a zombie survival RPG with flexible character creation, customizable zombie types, and multiple campaign settings from Romero-style horror to wuxia undead. | Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity. |
| Highlights | Eleven distinct Deadworld settings in the core book, flexible Unisystem engine handles diverse genres, detailed zombie creation toolkit lets GMs craft unique threats, three character tiers support different play styles | Hunger system mechanically integrates the vampire's predatory nature into every dice roll. Detailed social and political frameworks with clan-based faction play. Humanity and Stains system tracks moral erosion with narrative consequences. |
| Considerations | System shows its age compared to modern horror RPGs, supplements are out of print, rules can feel dated in places | Hunger dice introduce high randomness at critical moments, dense lore spanning 30+ years can overwhelm new players, predator type and clan choice during character creation require setting knowledge to make informed decisions |