All Flesh Must Be Eaten vs Call of Cthulhu
Compare All Flesh Must Be Eaten and Call of Cthulhu side by side. See differences in complexity, dice, genre, cost, and more.
| All Flesh Must Be Eaten | Call of Cthulhu | |
|---|---|---|
| Genre | Horror, Modern | Horror, Modern |
| Play Style | Simulation, Modular, Character Building, Roleplay-Heavy | Investigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-Based |
| Core Mechanic | Roll d10 + attribute + skill vs a target number (typically 9). Characters are built with three power tiers: Norms (ordinary survivors), Survivors (action heroes), and Inspired (supernatural powers). The Zombie Master uses a detailed zombie creation system to customize the undead threat for each Deadworld setting. | Roll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk. |
| Dice | d10 | d100 |
| Complexity | Medium | Medium |
| Accessibility | High | High |
| Runnability | Very High | Very High |
| License | Proprietary (Unisystem) | Chaosium Fan Material Policy |
| Cost | $$ | $$ |
| Publisher | Eden Studios | Chaosium |
| Year | 2004 | 2014 |
| Best For | Groups who want a zombie survival RPG with flexible character creation, customizable zombie types, and multiple campaign settings from Romero-style horror to wuxia undead. | Investigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots. |
| Highlights | Eleven distinct Deadworld settings in the core book, flexible Unisystem engine handles diverse genres, detailed zombie creation toolkit lets GMs craft unique threats, three character tiers support different play styles | Tracking Sanity as a depletable score ties mental erosion to the fiction, so confronting cosmic horror mechanically wears characters down. The percentile skills resolve on a d100 roll-under, with Hard and Extreme bands at half and one-fifth of the rating. Bouts of Madness convert failed Sanity checks into temporary phobias, manias, or loss of character control. |
| Considerations | System shows its age compared to modern horror RPGs, supplements are out of print, rules can feel dated in places | The chase rules add a detailed positioning subsystem whose complexity outweighs how often it sees use. Character creation allocates points across a long list of skills, a slow first step for new players. In long campaigns the sanity spiral can strip a character of player control as madness accumulates. |