All Flesh Must Be Eaten vs Call of Cthulhu
Compare All Flesh Must Be Eaten and Call of Cthulhu side by side. See differences in complexity, dice, genre, cost, and more.
| All Flesh Must Be Eaten | Call of Cthulhu | |
|---|---|---|
| Genre | Horror, Modern | Horror, Modern |
| Play Style | Horror, Simulation, Modular, Character Building, Roleplay-Heavy | Investigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-Based |
| Core Mechanic | Roll d10 + attribute + skill vs a target number (typically 9). Characters are built with three power tiers — Norms (ordinary survivors), Survivors (action heroes), and Inspired (supernatural powers). The Zombie Master uses a detailed zombie creation system to customize the undead threat for each Deadworld setting. | Roll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk. |
| Dice | d10 | d100 |
| Complexity | Medium | Medium |
| Accessibility | Medium | Medium |
| Community | Medium | High |
| License | Proprietary (Unisystem) | Chaosium Fan Material Policy |
| Cost | $$ | $$ |
| Publisher | Eden Studios | Chaosium |
| Year | 2004 | 2014 |
| Best For | Groups who want a zombie survival RPG with flexible character creation, customizable zombie types, and multiple campaign settings from Romero-style horror to wuxia undead. | Investigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots. |
| Highlights | Eleven distinct Deadworld settings in the core book, flexible Unisystem engine handles diverse genres, detailed zombie creation toolkit lets GMs craft unique threats, three character tiers support different play styles | Sanity system mechanically reinforces horror tone. Intuitive percentile skill system with tiered success levels. One of the largest published scenario libraries in the hobby. |
| Considerations | System shows its age compared to modern horror RPGs, supplements are out of print, rules can feel dated in places | Chase rules add complexity with limited payoff, 46-skill list requires point allocation across multiple categories, sanity spiral can remove player agency in extended campaigns |