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All Flesh Must Be Eaten vs Call of Cthulhu

Compare All Flesh Must Be Eaten and Call of Cthulhu side by side. See differences in complexity, dice, genre, cost, and more.

All Flesh Must Be EatenCall of Cthulhu
GenreHorror, ModernHorror, Modern
Play StyleHorror, Simulation, Modular, Character Building, Roleplay-HeavyInvestigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-Based
Core MechanicRoll d10 + attribute + skill vs a target number (typically 9). Characters are built with three power tiers — Norms (ordinary survivors), Survivors (action heroes), and Inspired (supernatural powers). The Zombie Master uses a detailed zombie creation system to customize the undead threat for each Deadworld setting.Roll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk.
Diced10d100
ComplexityMediumMedium
AccessibilityMediumMedium
CommunityMediumHigh
LicenseProprietary (Unisystem)Chaosium Fan Material Policy
Cost$$$$
PublisherEden StudiosChaosium
Year20042014
Best ForGroups who want a zombie survival RPG with flexible character creation, customizable zombie types, and multiple campaign settings from Romero-style horror to wuxia undead.Investigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots.
HighlightsEleven distinct Deadworld settings in the core book, flexible Unisystem engine handles diverse genres, detailed zombie creation toolkit lets GMs craft unique threats, three character tiers support different play stylesSanity system mechanically reinforces horror tone. Intuitive percentile skill system with tiered success levels. One of the largest published scenario libraries in the hobby.
ConsiderationsSystem shows its age compared to modern horror RPGs, supplements are out of print, rules can feel dated in placesChase rules add complexity with limited payoff, 46-skill list requires point allocation across multiple categories, sanity spiral can remove player agency in extended campaigns