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All Flesh Must Be Eaten vs Shadow of the Demon Lord

Compare All Flesh Must Be Eaten and Shadow of the Demon Lord side by side. See differences in complexity, dice, genre, cost, and more.

All Flesh Must Be EatenShadow of the Demon Lord
GenreHorror, ModernFantasy, Horror
Play StyleHorror, Simulation, Modular, Character Building, Roleplay-HeavyDark Fantasy, Grimdark, Fast Sessions, Beginner-Friendly, GM-Friendly
Core MechanicRoll d10 + attribute + skill vs a target number (typically 9). Characters are built with three power tiers — Norms (ordinary survivors), Survivors (action heroes), and Inspired (supernatural powers). The Zombie Master uses a detailed zombie creation system to customize the undead threat for each Deadworld setting.Roll d20 + modifier vs. target number 10. Boons and banes (d6s) add or subtract from the roll, canceling each other out.
Diced10d20
ComplexityMediumLow
AccessibilityMediumHigh
CommunityMediumMedium
LicenseProprietary (Unisystem)Forbidden Rules SRD
Cost$$$$
PublisherEden StudiosSchwalb Entertainment
Year20042015
Best ForGroups who want a zombie survival RPG with flexible character creation, customizable zombie types, and multiple campaign settings from Romero-style horror to wuxia undead.Groups who want fast, dark fantasy with streamlined d20 mechanics and a sense of impending doom.
HighlightsEleven distinct Deadworld settings in the core book, flexible Unisystem engine handles diverse genres, detailed zombie creation toolkit lets GMs craft unique threats, three character tiers support different play stylesFast character creation, quick sessions, single boon/bane mechanic replaces most modifiers, 11 levels keep campaigns short
ConsiderationsSystem shows its age compared to modern horror RPGs, supplements are out of print, rules can feel dated in placesDark horror tone limits genre range, setting tightly coupled to core rules