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Alice Is Missing vs Vampire: The Masquerade

Compare Alice Is Missing and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

Alice Is MissingVampire: The Masquerade
GenreModernHorror, Modern
Play StyleGM-Less, Diceless, Mystery, One-Shot Friendly, Experimental, Drama, InvestigationSocial Intrigue, Faction Play, Urban Fantasy, Corruption, Drama, Investigation, Lore-Heavy
Core MechanicNo dice, no GM. One player facilitates setup, then all communication happens via text messages on players' phones for 90 minutes. A timed playlist sets pacing: when the timer hits the number on the back of a face-down Clue Card, that player flips it and follows the prompt, drawing a Suspect or Location Card and weaving the new information into the group text conversation. Characters exchange messages in a group chat and in private, building the story of what happened to Alice Briarwood. The 10-minute card determines the ending.Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool: their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat.
DiceDicelessd10 dice pool
ComplexityVery LowMedium
AccessibilityMediumHigh
RunnabilityLowVery High
LicenseProprietaryProprietary
Cost$$$
PublisherHunters Entertainment / Renegade Game StudiosRenegade Game Studios
Year20202018
Best ForGroups looking for a unique, emotionally intense one-shot experience played in complete silence through real text messages on their phones.Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity.
HighlightsPlayed entirely in silence through real phone text messages: no speaking after the game begins, timed playlist structures 90 minutes of play with Clue Cards triggered at specific intervals, voicemails recorded during setup are played at the end as a group debrief, won three Gold ENnie Awards in 2021 including Product of the YearHunger system mechanically integrates the vampire's predatory nature into every dice roll. Clan membership and sect politics structure who a character allies with and opposes, giving the social game mechanical weight. Humanity and Stains system tracks moral erosion with narrative consequences.
ConsiderationsRequires all players to have phones and each other's numbers, designed as a single-session experience with no continuation: replaying with the same group revisits familiar territory, emotionally heavy content including themes of loss and violence requires safety tools and player buy-in, facilitator must thoroughly understand the rules beforehand even though the role is lighter than a traditional GMHunger dice inject swingy results at the worst moments, since a Bestial Failure can surface on a critical roll. Play leans heavily on social and political maneuvering, so groups expecting frequent combat will find that side of the system thin. Choosing a clan and predator type at creation assumes setting knowledge the player may not have yet.