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Alice Is Missing vs Vampire: The Masquerade

Compare Alice Is Missing and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

Alice Is MissingVampire: The Masquerade
GenreModernHorror, Modern
Play StyleGM-Less, Diceless, Narrative, Rules-Light, One-Shot Friendly, Collaborative, Mystery, Investigation, Atmospheric, Drama, Character-Driven, ExperimentalSocial Intrigue, Drama, Roleplay-Heavy, Atmospheric, Faction Play, Investigation, Collaborative, Character-Driven, Urban Fantasy, Corruption, Lore-Heavy, Noir
Core MechanicNo dice, no GM. One player facilitates setup, then all communication happens via text messages on players' phones for 90 minutes. A timed playlist sets pacing — when the timer hits the number on the back of a face-down Clue Card, that player flips it and follows the prompt, drawing a Suspect or Location Card and weaving the new information into the group text conversation. Characters exchange messages in a group chat and in private, building the story of what happened to Alice Briarwood. The 10-minute card determines the ending.Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool — their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat.
DiceDicelessd10 dice pool
ComplexityVery LowMedium
AccessibilityMediumMedium
RunnabilityHighMedium
LicenseProprietaryProprietary
Cost$$$
PublisherHunters Entertainment / Renegade Game StudiosRenegade Game Studios
Year20202018
Best ForGroups looking for a unique, emotionally intense one-shot experience played in complete silence through real text messages on their phones.Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity.
HighlightsPlayed entirely in silence through real phone text messages — no speaking after the game begins, timed playlist structures 90 minutes of play with Clue Cards triggered at specific intervals, voicemails recorded during setup are played at the end as a group debrief, won three Gold ENnie Awards in 2021 including Product of the YearHunger system mechanically integrates the vampire's predatory nature into every dice roll. Detailed social and political frameworks with clan-based faction play. Humanity and Stains system tracks moral erosion with narrative consequences.
ConsiderationsRequires all players to have phones and each other's numbers, designed as a single-session experience with no continuation — replaying with the same group revisits familiar territory, emotionally heavy content including themes of loss and violence requires safety tools and player buy-in, facilitator must thoroughly understand the rules beforehand even though the role is lighter than a traditional GMHunger dice introduce high randomness at critical moments, dense lore spanning 30+ years can overwhelm new players, predator type and clan choice during character creation require setting knowledge to make informed decisions