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Alice Is Missing vs Monster of the Week

Compare Alice Is Missing and Monster of the Week side by side. See differences in complexity, dice, genre, cost, and more.

Alice Is MissingMonster of the Week
GenreModernHorror, Modern
Play StyleGM-Less, Diceless, Narrative, Rules-Light, One-Shot Friendly, Collaborative, Mystery, Investigation, Atmospheric, Drama, Character-Driven, ExperimentalNarrative, Horror, Beginner-Friendly, Investigation, Playbook-Driven, Fiction-First, Character-Driven, Theater of the Mind
Core MechanicNo dice, no GM. One player facilitates setup, then all communication happens via text messages on players' phones for 90 minutes. A timed playlist sets pacing — when the timer hits the number on the back of a face-down Clue Card, that player flips it and follows the prompt, drawing a Suspect or Location Card and weaving the new information into the group text conversation. Characters exchange messages in a group chat and in private, building the story of what happened to Alice Briarwood. The 10-minute card determines the ending.Roll 2d6 + stat. 10+ full success, 7–9 success with a cost, 6 or less the Keeper makes a move. Playbook moves trigger from fictional actions. Luck points turn failures into successes but never come back.
DiceDiceless2d6
ComplexityVery LowLow
AccessibilityMediumHigh
RunnabilityHighHigh
LicenseProprietaryGeneric Games Third Party License
Cost$$$
PublisherHunters Entertainment / Renegade Game StudiosEvil Hat Productions
Year20202023
Best ForGroups looking for a unique, emotionally intense one-shot experience played in complete silence through real text messages on their phones.Groups who want episodic monster-hunting adventures inspired by Buffy, Supernatural, and The X-Files — investigating mysteries, confronting creatures, and dealing with hunter drama.
HighlightsPlayed entirely in silence through real phone text messages — no speaking after the game begins, timed playlist structures 90 minutes of play with Clue Cards triggered at specific intervals, voicemails recorded during setup are played at the end as a group debrief, won three Gold ENnie Awards in 2021 including Product of the YearVery easy to learn, mystery countdown gives the Keeper a clear prep framework, playbooks map directly to genre archetypes
ConsiderationsRequires all players to have phones and each other's numbers, designed as a single-session experience with no continuation — replaying with the same group revisits familiar territory, emotionally heavy content including themes of loss and violence requires safety tools and player buy-in, facilitator must thoroughly understand the rules beforehand even though the role is lighter than a traditional GMNo pre-written mysteries in the core book, limited mechanical depth for long campaigns, custom move design requires GM experience, monster creation guidelines are loose